Fixed unnecessary zero-length array allocations
Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
This commit is contained in:
@@ -51,7 +51,7 @@ namespace OpenRA
|
||||
public LongBitSet<PlayerBitMask> AllPlayersMask = default(LongBitSet<PlayerBitMask>);
|
||||
public readonly LongBitSet<PlayerBitMask> NoPlayersMask = default(LongBitSet<PlayerBitMask>);
|
||||
|
||||
public Player[] Players = new Player[0];
|
||||
public Player[] Players = Array.Empty<Player>();
|
||||
|
||||
public event Action<Player> RenderPlayerChanged;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user