Fixed unnecessary zero-length array allocations

Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
This commit is contained in:
penev92
2022-01-09 21:32:25 +02:00
committed by abcdefg30
parent 1312c1aa72
commit 0d24ccc47a
28 changed files with 45 additions and 34 deletions

View File

@@ -58,7 +58,7 @@ namespace OpenRA.Mods.Cnc.Graphics
cachedPos = WPos.Zero;
cachedLength = WVec.Zero;
cache = new IFinalizedRenderable[] { };
cache = Array.Empty<IFinalizedRenderable>();
}
public WPos Pos => pos;

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.IO;
using OpenRA.Graphics;
using OpenRA.Primitives;
@@ -32,7 +33,7 @@ namespace OpenRA.Mods.Cnc.SpriteLoaders
Data = data;
if (data == null)
Data = new byte[0];
Data = Array.Empty<byte>();
else
Size = size;
}

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.IO;
using OpenRA.Graphics;
using OpenRA.Primitives;
@@ -32,7 +33,7 @@ namespace OpenRA.Mods.Cnc.SpriteLoaders
Data = data;
if (data == null)
Data = new byte[0];
Data = Array.Empty<byte>();
else
Size = size;
}

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.IO;
using OpenRA.Graphics;
using OpenRA.Primitives;
@@ -109,7 +110,7 @@ namespace OpenRA.Mods.Cnc.SpriteLoaders
}
}
else
Data = new byte[0];
Data = Array.Empty<byte>();
}
}

View File

@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
Game.ModData = destModData;
var destPaletteInfo = destModData.DefaultRules.Actors[SystemActors.Player].TraitInfo<PlayerColorPaletteInfo>();
var destRemapIndex = destPaletteInfo.RemapIndex;
var shadowIndex = new int[] { };
var shadowIndex = Array.Empty<int>();
// the remap range is always 16 entries, but their location and order changes
for (var i = 0; i < 16; i++)