Fixed unnecessary zero-length array allocations
Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
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Game.ModData = destModData;
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var destPaletteInfo = destModData.DefaultRules.Actors[SystemActors.Player].TraitInfo<PlayerColorPaletteInfo>();
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var destRemapIndex = destPaletteInfo.RemapIndex;
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var shadowIndex = new int[] { };
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var shadowIndex = Array.Empty<int>();
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// the remap range is always 16 entries, but their location and order changes
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for (var i = 0; i < 16; i++)
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