Fixed unnecessary zero-length array allocations

Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
This commit is contained in:
penev92
2022-01-09 21:32:25 +02:00
committed by abcdefg30
parent 1312c1aa72
commit 0d24ccc47a
28 changed files with 45 additions and 34 deletions

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Effects;
@@ -26,10 +27,10 @@ namespace OpenRA.Mods.Common.Effects
int remainingDelay;
public SpawnActorEffect(Actor actor)
: this(actor, 0, new CPos[0], null) { }
: this(actor, 0, Array.Empty<CPos>(), null) { }
public SpawnActorEffect(Actor actor, int delay)
: this(actor, delay, new CPos[0], null) { }
: this(actor, delay, Array.Empty<CPos>(), null) { }
public SpawnActorEffect(Actor actor, int delay, CPos[] pathAfterSpawn, Activity activityAtDestination)
{