Fixed unnecessary zero-length array allocations

Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
This commit is contained in:
penev92
2022-01-09 21:32:25 +02:00
committed by abcdefg30
parent 1312c1aa72
commit 0d24ccc47a
28 changed files with 45 additions and 34 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
var modData = Game.ModData = utility.ModData;
var src = args[1];
var shadowIndex = new int[] { };
var shadowIndex = Array.Empty<int>();
if (args.Contains("--noshadow"))
{
Array.Resize(ref shadowIndex, shadowIndex.Length + 3);

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
Console.WriteLine(".SH OPTIONS");
var sections = Game.Settings.Sections;
sections.Add("Launch", new LaunchArguments(new Arguments(new string[0])));
sections.Add("Launch", new LaunchArguments(new Arguments(Array.Empty<string>())));
foreach (var section in sections.OrderBy(s => s.Key))
{
var fields = section.Value.GetType().GetFields();

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
// HACK: The engine code assumes that Game.modData is set.
var modData = Game.ModData = utility.ModData;
var palette = new ImmutablePalette(args[1], new[] { 0 }, new int[0]);
var palette = new ImmutablePalette(args[1], new[] { 0 }, Array.Empty<int>());
SequenceProvider sequences = null;
var mapPackage = new Folder(Platform.EngineDir).OpenPackage(args[2], modData.ModFiles);