Fixed unnecessary zero-length array allocations
Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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var modData = Game.ModData = utility.ModData;
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var src = args[1];
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var shadowIndex = new int[] { };
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var shadowIndex = Array.Empty<int>();
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if (args.Contains("--noshadow"))
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{
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Array.Resize(ref shadowIndex, shadowIndex.Length + 3);
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