Fixed unnecessary zero-length array allocations

Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
This commit is contained in:
penev92
2022-01-09 21:32:25 +02:00
committed by abcdefg30
parent 1312c1aa72
commit 0d24ccc47a
28 changed files with 45 additions and 34 deletions

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
@@ -80,8 +81,8 @@ namespace OpenRA.Mods.Common.Warheads
CurrentMuzzleFacing = () => (map.CenterOfCell(targetCell) - target.CenterPosition).Yaw,
DamageModifiers = args.DamageModifiers,
InaccuracyModifiers = new int[0],
RangeModifiers = new int[0],
InaccuracyModifiers = Array.Empty<int>(),
RangeModifiers = Array.Empty<int>(),
Source = target.CenterPosition,
CurrentSource = () => target.CenterPosition,