Fixed unnecessary zero-length array allocations

Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
This commit is contained in:
penev92
2022-01-09 21:32:25 +02:00
committed by abcdefg30
parent 1312c1aa72
commit 0d24ccc47a
28 changed files with 45 additions and 34 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Widgets
int scatterHighlighted;
int stopHighlighted;
TraitPair<IIssueDeployOrder>[] selectedDeploys = { };
TraitPair<IIssueDeployOrder>[] selectedDeploys = Array.Empty<TraitPair<IIssueDeployOrder>>();
[ObjectCreator.UseCtor]
public CommandBarLogic(Widget widget, World world, Dictionary<string, MiniYaml> logicArgs)

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
@@ -20,7 +21,7 @@ namespace OpenRA.Mods.Common.Widgets
readonly World world;
int selectionHash;
TraitPair<AutoTarget>[] actorStances = { };
TraitPair<AutoTarget>[] actorStances = Array.Empty<TraitPair<AutoTarget>>();
[ObjectCreator.UseCtor]
public StanceSelectorLogic(Widget widget, World world)