Hidden debug parameter for perf tick logging

This commit is contained in:
Paul Chote
2010-09-17 22:28:57 +12:00
committed by Chris Forbes
parent 22861fca5a
commit 0d2e1d7de5
3 changed files with 4 additions and 3 deletions

View File

@@ -150,9 +150,9 @@ namespace OpenRA
Queries.WithTraitMultiple<ITick>().DoTimed( x =>
{
x.Trait.Tick( x.Actor );
}, "[{2}] Trait: {0} ({1:0.000} ms)", 0.001 );
}, "[{2}] Trait: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
effects.DoTimed( e => e.Tick( this ), "[{2}] Effect: {0} ({1:0.000} ms)", 0.001 );
effects.DoTimed( e => e.Tick( this ), "[{2}] Effect: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
Game.viewport.Tick();
while (frameEndActions.Count != 0)
frameEndActions.Dequeue()(this);