Hidden debug parameter for perf tick logging
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@@ -150,9 +150,9 @@ namespace OpenRA
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Queries.WithTraitMultiple<ITick>().DoTimed( x =>
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{
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x.Trait.Tick( x.Actor );
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}, "[{2}] Trait: {0} ({1:0.000} ms)", 0.001 );
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}, "[{2}] Trait: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
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effects.DoTimed( e => e.Tick( this ), "[{2}] Effect: {0} ({1:0.000} ms)", 0.001 );
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effects.DoTimed( e => e.Tick( this ), "[{2}] Effect: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
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Game.viewport.Tick();
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while (frameEndActions.Count != 0)
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frameEndActions.Dequeue()(this);
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