Hidden debug parameter for perf tick logging
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@@ -79,7 +79,7 @@ namespace OpenRA
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var sw = new Stopwatch();
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currentActivity = a.Tick(this) ?? new Idle();
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var dt = sw.ElapsedTime();
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if( dt > 0.001 )
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if(dt > Game.Settings.Debug.LongTickThreshold)
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Log.Write("perf", "[{2}] Activity: {0} ({1:0.000} ms)", a, dt * 1000, Game.LocalTick);
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if (a == currentActivity) break;
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@@ -33,6 +33,7 @@ namespace OpenRA.GameRules
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public bool PerfGraph = false;
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public bool RecordSyncReports = true;
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public bool ShowCollisions = false;
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public float LongTickThreshold = 0.001f;
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}
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public class GraphicSettings
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@@ -150,9 +150,9 @@ namespace OpenRA
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Queries.WithTraitMultiple<ITick>().DoTimed( x =>
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{
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x.Trait.Tick( x.Actor );
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}, "[{2}] Trait: {0} ({1:0.000} ms)", 0.001 );
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}, "[{2}] Trait: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
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effects.DoTimed( e => e.Tick( this ), "[{2}] Effect: {0} ({1:0.000} ms)", 0.001 );
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effects.DoTimed( e => e.Tick( this ), "[{2}] Effect: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
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Game.viewport.Tick();
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while (frameEndActions.Count != 0)
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frameEndActions.Dequeue()(this);
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