Standardize usage of AddObjective in RA missions

This commit is contained in:
Smittytron
2021-03-27 12:05:09 -05:00
committed by abcdefg30
parent 26fbcf6076
commit 0d3c624bbc
33 changed files with 148 additions and 148 deletions

View File

@@ -143,8 +143,8 @@ InitObjectives = function()
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
KillUSSR = player.AddPrimaryObjective("Destroy all Soviet units and buildings in this region.")
DestroyConvoys = player.AddSecondaryObjective("Eliminate all passing Soviet convoys.")
KillUSSR = player.AddObjective("Destroy all Soviet units and buildings in this region.")
DestroyConvoys = player.AddObjective("Eliminate all passing Soviet convoys.", "Secondary", false)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")