Standardize usage of AddObjective in RA missions
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@@ -119,10 +119,10 @@ WorldLoaded = function()
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ussr = Player.GetPlayer("USSR")
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germany = Player.GetPlayer("Germany")
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DefendChronosphere = greece.AddPrimaryObjective("Defend the Chronosphere and the Tech Center\nat all costs.")
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KeepBasePowered = greece.AddPrimaryObjective("The Chronosphere must have power when the\ntimer runs out.")
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EvacuateScientists = greece.AddSecondaryObjective("Evacuate all scientists from the island to\nthe west.")
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BeatAllies = ussr.AddPrimaryObjective("Defeat the Allied forces.")
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DefendChronosphere = greece.AddObjective("Defend the Chronosphere and the Tech Center\nat all costs.")
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KeepBasePowered = greece.AddObjective("The Chronosphere must have power when the\ntimer runs out.")
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EvacuateScientists = greece.AddObjective("Evacuate all scientists from the island to\nthe west.", "Secondary", false)
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BeatAllies = ussr.AddObjective("Defeat the Allied forces.")
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Trigger.OnObjectiveCompleted(greece, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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