Standardize usage of AddObjective in RA missions

This commit is contained in:
Smittytron
2021-03-27 12:05:09 -05:00
committed by abcdefg30
parent 26fbcf6076
commit 0d3c624bbc
33 changed files with 148 additions and 148 deletions

View File

@@ -60,7 +60,7 @@ DiscoveredAlliedBase = function(actor, discoverer)
--Need to delay this so we don't fail mission before obj added
Trigger.AfterDelay(DateTime.Seconds(1), function()
SurviveObjective = allies.AddPrimaryObjective("Defend outpost until reinforcements arrive.")
SurviveObjective = allies.AddObjective("Defend outpost until reinforcements arrive.")
SetupTimeNotifications()
Trigger.OnAllRemovedFromWorld(AlliedBase, function()
allies.MarkFailedObjective(SurviveObjective)
@@ -145,7 +145,7 @@ InitObjectives = function()
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
DiscoverObjective = allies.AddPrimaryObjective("Find the outpost.")
DiscoverObjective = allies.AddObjective("Find the outpost.")
Utils.Do(AlliedBase, function(actor)
Trigger.OnEnteredProximityTrigger(actor.CenterPosition, WDist.FromCells(8), function(discoverer, id)