Standardize usage of AddObjective in RA missions
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@@ -60,7 +60,7 @@ DiscoveredAlliedBase = function(actor, discoverer)
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--Need to delay this so we don't fail mission before obj added
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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SurviveObjective = allies.AddPrimaryObjective("Defend outpost until reinforcements arrive.")
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SurviveObjective = allies.AddObjective("Defend outpost until reinforcements arrive.")
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SetupTimeNotifications()
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Trigger.OnAllRemovedFromWorld(AlliedBase, function()
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allies.MarkFailedObjective(SurviveObjective)
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@@ -145,7 +145,7 @@ InitObjectives = function()
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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DiscoverObjective = allies.AddPrimaryObjective("Find the outpost.")
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DiscoverObjective = allies.AddObjective("Find the outpost.")
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Utils.Do(AlliedBase, function(actor)
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Trigger.OnEnteredProximityTrigger(actor.CenterPosition, WDist.FromCells(8), function(discoverer, id)
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