Standardize usage of AddObjective in RA missions

This commit is contained in:
Smittytron
2021-03-27 12:05:09 -05:00
committed by abcdefg30
parent 26fbcf6076
commit 0d3c624bbc
33 changed files with 148 additions and 148 deletions

View File

@@ -463,11 +463,11 @@ WorldLoaded = function()
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
ussrObj = ussr.AddPrimaryObjective("Defeat the Allies.")
ExitBase = greece.AddPrimaryObjective("Reach the eastern exit of the facility.")
FreeTanya = greece.AddPrimaryObjective("Free Tanya and keep her alive.")
KillVIPs = greece.AddSecondaryObjective("Kill all Soviet officers and scientists.")
StealTank = greece.AddSecondaryObjective("Steal a Soviet mammoth tank.")
ussrObj = ussr.AddObjective("Defeat the Allies.")
ExitBase = greece.AddObjective("Reach the eastern exit of the facility.")
FreeTanya = greece.AddObjective("Free Tanya and keep her alive.")
KillVIPs = greece.AddObjective("Kill all Soviet officers and scientists.", "Secondary", false)
StealTank = greece.AddObjective("Steal a Soviet mammoth tank.", "Secondary", false)
if Map.LobbyOption("difficulty") == "hard" then
NoCasualties = greece.AddPrimaryObjective("Do not lose a single soldier or civilian\nunder your command.")
end