Standardize usage of AddObjective in RA missions
This commit is contained in:
@@ -463,11 +463,11 @@ WorldLoaded = function()
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
|
||||
ussrObj = ussr.AddPrimaryObjective("Defeat the Allies.")
|
||||
ExitBase = greece.AddPrimaryObjective("Reach the eastern exit of the facility.")
|
||||
FreeTanya = greece.AddPrimaryObjective("Free Tanya and keep her alive.")
|
||||
KillVIPs = greece.AddSecondaryObjective("Kill all Soviet officers and scientists.")
|
||||
StealTank = greece.AddSecondaryObjective("Steal a Soviet mammoth tank.")
|
||||
ussrObj = ussr.AddObjective("Defeat the Allies.")
|
||||
ExitBase = greece.AddObjective("Reach the eastern exit of the facility.")
|
||||
FreeTanya = greece.AddObjective("Free Tanya and keep her alive.")
|
||||
KillVIPs = greece.AddObjective("Kill all Soviet officers and scientists.", "Secondary", false)
|
||||
StealTank = greece.AddObjective("Steal a Soviet mammoth tank.", "Secondary", false)
|
||||
if Map.LobbyOption("difficulty") == "hard" then
|
||||
NoCasualties = greece.AddPrimaryObjective("Do not lose a single soldier or civilian\nunder your command.")
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user