Standardize usage of AddObjective in RA missions
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@@ -60,8 +60,8 @@ WorldLoaded = function()
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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CommandCenterIntact = player.AddPrimaryObjective("Protect the Command Center.")
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DestroyAllAllied = player.AddPrimaryObjective("Destroy all Allied units and structures.")
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CommandCenterIntact = player.AddObjective("Protect the Command Center.")
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DestroyAllAllied = player.AddObjective("Destroy all Allied units and structures.")
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "MissionAccomplished")
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