Standardize usage of AddObjective in RA missions

This commit is contained in:
Smittytron
2021-03-27 12:05:09 -05:00
committed by abcdefg30
parent 26fbcf6076
commit 0d3c624bbc
33 changed files with 148 additions and 148 deletions

View File

@@ -193,9 +193,9 @@ WorldLoaded = function()
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")
end)
alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.")
sovietObjective1 = player.AddPrimaryObjective("Protect the Command Center.")
sovietObjective2 = player.AddPrimaryObjective("Destroy all Allied units and structures.")
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
sovietObjective1 = player.AddObjective("Protect the Command Center.")
sovietObjective2 = player.AddObjective("Destroy all Allied units and structures.")
enemy.Resources = 2000
Trigger.AfterDelay(DateTime.Seconds(30), ProduceInfantry)