Standardize usage of AddObjective in RA missions
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@@ -193,9 +193,9 @@ WorldLoaded = function()
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
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alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.")
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sovietObjective1 = player.AddPrimaryObjective("Protect the Command Center.")
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sovietObjective2 = player.AddPrimaryObjective("Destroy all Allied units and structures.")
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alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
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sovietObjective1 = player.AddObjective("Protect the Command Center.")
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sovietObjective2 = player.AddObjective("Destroy all Allied units and structures.")
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enemy.Resources = 2000
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Trigger.AfterDelay(DateTime.Seconds(30), ProduceInfantry)
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