Standardize usage of AddObjective in RA missions

This commit is contained in:
Smittytron
2021-03-27 12:05:09 -05:00
committed by abcdefg30
parent 26fbcf6076
commit 0d3c624bbc
33 changed files with 148 additions and 148 deletions

View File

@@ -352,10 +352,10 @@ WorldLoaded = function()
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")
end)
alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.")
sovietObjective1 = player.AddPrimaryObjective("Kill the enemy spy.")
sovietObjective2 = player.AddSecondaryObjective("Clear the nearby farm for reinforcements.")
sovietObjective3 = player.AddSecondaryObjective("Scavenge the civilian buildings for supplies.")
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
sovietObjective1 = player.AddObjective("Kill the enemy spy.")
sovietObjective2 = player.AddObjective("Clear the nearby farm for reinforcements.", "Secondary", false)
sovietObjective3 = player.AddObjective("Scavenge the civilian buildings for supplies.", "Secondary", false)
end
Trigger.OnKilled(TheSpy, function()