Standardize usage of AddObjective in RA missions

This commit is contained in:
Smittytron
2021-03-27 12:05:09 -05:00
committed by abcdefg30
parent 26fbcf6076
commit 0d3c624bbc
33 changed files with 148 additions and 148 deletions

View File

@@ -142,9 +142,9 @@ WorldLoaded = function()
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
KillAll = player.AddPrimaryObjective("Defeat the Allied forces.")
BeatUSSR = Greece.AddPrimaryObjective("Defeat the Soviet forces.")
KillRadar = player.AddSecondaryObjective("Destroy Allied Radar Dome to stop enemy\nreinforcements.")
KillAll = player.AddObjective("Defeat the Allied forces.")
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
KillRadar = player.AddObjective("Destroy Allied Radar Dome to stop enemy\nreinforcements.", "Secondary", false)
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")