Standardize usage of AddObjective in RA missions

This commit is contained in:
Smittytron
2021-03-27 12:05:09 -05:00
committed by abcdefg30
parent 26fbcf6076
commit 0d3c624bbc
33 changed files with 148 additions and 148 deletions

View File

@@ -197,9 +197,9 @@ WorldLoaded = function()
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
CaptureObjective = player.AddPrimaryObjective("Capture the Radar Dome.")
KillAll = player.AddPrimaryObjective("Defeat the Allied forces.")
BeatUSSR = GoodGuy.AddPrimaryObjective("Defeat the Soviet forces.")
CaptureObjective = player.AddObjective("Capture the Radar Dome.")
KillAll = player.AddObjective("Defeat the Allied forces.")
BeatUSSR = GoodGuy.AddObjective("Defeat the Soviet forces.")
RunInitialActivities()
@@ -223,7 +223,7 @@ WorldLoaded = function()
return
end
HoldObjective = player.AddPrimaryObjective("Defend the Radar Dome.")
HoldObjective = player.AddObjective("Defend the Radar Dome.")
player.MarkCompletedObjective(CaptureObjective)
Beacon.New(player, MCVDeploy.CenterPosition)
if Map.LobbyOption("difficulty") == "easy" then