Standardize usage of AddObjective in RA missions
This commit is contained in:
@@ -145,10 +145,10 @@ WorldLoaded = function()
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
end)
|
||||
alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.")
|
||||
sovietObjective = player.AddPrimaryObjective("Escort the Convoy.")
|
||||
sovietObjective2 = player.AddSecondaryObjective("Destroy or capture the Allied radar dome to stop\nenemy reinforcements.")
|
||||
SaveAllTrucks = player.AddSecondaryObjective("Keep all trucks alive.")
|
||||
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
|
||||
sovietObjective = player.AddObjective("Escort the Convoy.")
|
||||
sovietObjective2 = player.AddObjective("Destroy or capture the Allied radar dome to stop\nenemy reinforcements.", "Secondary", false)
|
||||
SaveAllTrucks = player.AddObjective("Keep all trucks alive.", "Secondary", false)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
|
||||
Reference in New Issue
Block a user