Standardize usage of AddObjective in RA missions

This commit is contained in:
Smittytron
2021-03-27 12:05:09 -05:00
committed by abcdefg30
parent 26fbcf6076
commit 0d3c624bbc
33 changed files with 148 additions and 148 deletions

View File

@@ -145,10 +145,10 @@ WorldLoaded = function()
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")
end)
alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.")
sovietObjective = player.AddPrimaryObjective("Escort the Convoy.")
sovietObjective2 = player.AddSecondaryObjective("Destroy or capture the Allied radar dome to stop\nenemy reinforcements.")
SaveAllTrucks = player.AddSecondaryObjective("Keep all trucks alive.")
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
sovietObjective = player.AddObjective("Escort the Convoy.")
sovietObjective2 = player.AddObjective("Destroy or capture the Allied radar dome to stop\nenemy reinforcements.", "Secondary", false)
SaveAllTrucks = player.AddObjective("Keep all trucks alive.", "Secondary", false)
end
Tick = function()