Standardize usage of AddObjective in RA missions

This commit is contained in:
Smittytron
2021-03-27 12:05:09 -05:00
committed by abcdefg30
parent 26fbcf6076
commit 0d3c624bbc
33 changed files with 148 additions and 148 deletions

View File

@@ -293,13 +293,13 @@ WorldLoaded = function()
Media.PlaySpeechNotification(player, "Lose")
end)
alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.")
sovietObjective1 = player.AddPrimaryObjective("Deactivate the security system.")
sovietObjective2 = player.AddPrimaryObjective("Rescue the engineers.")
sovietObjective3 = player.AddPrimaryObjective("Get the engineers to the coolant stations.")
sovietObjective4 = player.AddPrimaryObjective("Use an Engineer to reprogram the security system.")
sovietObjective5 = player.AddPrimaryObjective("Get an Engineer to the reactor core.")
sovietObjective6 = player.AddSecondaryObjective("Free the dogs.")
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
sovietObjective1 = player.AddObjective("Deactivate the security system.")
sovietObjective2 = player.AddObjective("Rescue the engineers.")
sovietObjective3 = player.AddObjective("Get the engineers to the coolant stations.")
sovietObjective4 = player.AddObjective("Use an Engineer to reprogram the security system.")
sovietObjective5 = player.AddObjective("Get an Engineer to the reactor core.")
sovietObjective6 = player.AddObjective("Free the dogs.", "Secondary", false)
end
Tick = function()