Disable WithSpriteTurret until build/transform complete
This commit is contained in:
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class WithSpriteTurret : UpgradableTrait<WithSpriteTurretInfo>, ITick, INotifyDamageStateChanged
|
public class WithSpriteTurret : UpgradableTrait<WithSpriteTurretInfo>, INotifyBuildComplete, INotifySold, INotifyTransform, ITick, INotifyDamageStateChanged
|
||||||
{
|
{
|
||||||
public readonly Animation DefaultAnimation;
|
public readonly Animation DefaultAnimation;
|
||||||
protected readonly AttackBase Attack;
|
protected readonly AttackBase Attack;
|
||||||
@@ -65,6 +65,9 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
readonly Turreted t;
|
readonly Turreted t;
|
||||||
readonly Armament[] arms;
|
readonly Armament[] arms;
|
||||||
|
|
||||||
|
// TODO: This should go away once https://github.com/OpenRA/OpenRA/issues/7035 is implemented
|
||||||
|
bool buildComplete;
|
||||||
|
|
||||||
public WithSpriteTurret(Actor self, WithSpriteTurretInfo info)
|
public WithSpriteTurret(Actor self, WithSpriteTurretInfo info)
|
||||||
: base(info)
|
: base(info)
|
||||||
{
|
{
|
||||||
@@ -75,11 +78,14 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
.First(tt => tt.Name == info.Turret);
|
.First(tt => tt.Name == info.Turret);
|
||||||
arms = self.TraitsImplementing<Armament>()
|
arms = self.TraitsImplementing<Armament>()
|
||||||
.Where(w => w.Info.Turret == info.Turret).ToArray();
|
.Where(w => w.Info.Turret == info.Turret).ToArray();
|
||||||
|
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
|
||||||
|
|
||||||
DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => t.TurretFacing);
|
DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => t.TurretFacing);
|
||||||
DefaultAnimation.PlayRepeating(NormalizeSequence(self, info.Sequence));
|
DefaultAnimation.PlayRepeating(NormalizeSequence(self, info.Sequence));
|
||||||
rs.Add(new AnimationWithOffset(
|
rs.Add(new AnimationWithOffset(DefaultAnimation,
|
||||||
DefaultAnimation, () => TurretOffset(self), () => IsTraitDisabled, p => RenderUtils.ZOffsetFromCenter(self, p, 1)));
|
() => TurretOffset(self),
|
||||||
|
() => IsTraitDisabled || !buildComplete,
|
||||||
|
p => RenderUtils.ZOffsetFromCenter(self, p, 1)));
|
||||||
|
|
||||||
// Restrict turret facings to match the sprite
|
// Restrict turret facings to match the sprite
|
||||||
t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
|
t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
|
||||||
@@ -116,5 +122,12 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
var sequence = Attack.IsAttacking ? Info.AimSequence : Info.Sequence;
|
var sequence = Attack.IsAttacking ? Info.AimSequence : Info.Sequence;
|
||||||
DefaultAnimation.ReplaceAnim(sequence);
|
DefaultAnimation.ReplaceAnim(sequence);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void INotifyBuildComplete.BuildingComplete(Actor self) { buildComplete = true; }
|
||||||
|
void INotifySold.Selling(Actor self) { buildComplete = false; }
|
||||||
|
void INotifySold.Sold(Actor self) { }
|
||||||
|
void INotifyTransform.BeforeTransform(Actor self) { buildComplete = false; }
|
||||||
|
void INotifyTransform.OnTransform(Actor self) { }
|
||||||
|
void INotifyTransform.AfterTransform(Actor toActor) { }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user