fix glitchyness on repairing veteran units
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@@ -81,7 +81,7 @@ namespace OpenRA.Traits
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.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
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.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
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.Select(t => t.GetDamageModifier(attacker, warhead)).Product();
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.Select(t => t.GetDamageModifier(attacker, warhead)).Product();
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damage = (int)(damage * modifier);
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damage = damage > 0 ? (int)(damage * modifier) : damage;
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hp = Exts.Clamp(hp - damage, 0, MaxHP);
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hp = Exts.Clamp(hp - damage, 0, MaxHP);
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var ai = new AttackInfo
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var ai = new AttackInfo
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