fix glitchyness on repairing veteran units
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@@ -79,9 +79,9 @@ namespace OpenRA.Traits
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/* apply the damage modifiers, if we have any. */
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/* apply the damage modifiers, if we have any. */
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var modifier = (float)self.TraitsImplementing<IDamageModifier>()
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var modifier = (float)self.TraitsImplementing<IDamageModifier>()
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.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
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.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
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.Select(t => t.GetDamageModifier(attacker, warhead)).Product();
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.Select(t => t.GetDamageModifier(attacker, warhead)).Product();
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damage = (int)(damage * modifier);
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damage = damage > 0 ? (int)(damage * modifier) : damage;
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hp = Exts.Clamp(hp - damage, 0, MaxHP);
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hp = Exts.Clamp(hp - damage, 0, MaxHP);
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var ai = new AttackInfo
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var ai = new AttackInfo
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