Fix the command bar selecting dead units
and crashing while doing a trait lookup on them.
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committed by
abcdefg30
parent
8a7020b4ef
commit
0d64fa549b
@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Traits
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public override void SelectionChanged(World world, IEnumerable<Actor> selected)
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{
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subjects = selected.SelectMany(a => a.TraitsImplementing<AttackMove>()
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subjects = selected.Where(s => !s.IsDead).SelectMany(a => a.TraitsImplementing<AttackMove>()
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.Select(am => new TraitPair<AttackMove>(a, am)))
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.ToArray();
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