removing unneeded overload
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@@ -21,7 +21,7 @@ namespace OpenRa.Game
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{
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if( lmb )
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{
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if( !Game.CanPlaceBuilding( Building, xy, true ) )
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if( !Game.CanPlaceBuilding( Building, xy, null, true ) )
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yield break;
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if (!Game.IsCloseEnoughToBase(Owner, Building, xy))
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