From 0d97f3374c299e3afed14c665e3b3c97a21f594a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sun, 2 Jun 2024 16:50:57 +0200 Subject: [PATCH] Fix a crash when the target is destroyed. --- OpenRA.Mods.Common/Traits/BotModules/Squads/Squad.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/OpenRA.Mods.Common/Traits/BotModules/Squads/Squad.cs b/OpenRA.Mods.Common/Traits/BotModules/Squads/Squad.cs index ac941d4277..b290f61da2 100644 --- a/OpenRA.Mods.Common/Traits/BotModules/Squads/Squad.cs +++ b/OpenRA.Mods.Common/Traits/BotModules/Squads/Squad.cs @@ -100,6 +100,7 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads var valid = TargetActor != null && TargetActor.IsInWorld && + !TargetActor.IsDead && Units.Any(Target.IsValidFor) && !TargetActor.Info.HasTraitInfo(); if (!valid)