move Mobile et al into Mods/
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@@ -11,6 +11,7 @@
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA.Activities
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{
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA.Activities
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{
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@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA.Activities
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{
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@@ -10,6 +10,7 @@
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA.Activities
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{
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@@ -12,6 +12,7 @@ using System.Linq;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA.Activities
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{
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@@ -67,7 +68,7 @@ namespace OpenRA.Mods.RA.Activities
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self.QueueActivity(mobile.MoveTo(
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() =>
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{
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return self.World.PathFinder.FindPath(PathSearch.Search(self.World, mobileInfo, true)
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return self.World.WorldActor.Trait<PathFinder>().FindPath(PathSearch.Search(self.World, mobileInfo, true)
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.WithHeuristic(loc => (res.GetResource(loc) != null && harv.Resources.Contains( res.GetResource(loc).info.Name )) ? 0 : 1)
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.FromPoint(self.Location));
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}));
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@@ -12,6 +12,7 @@ using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA.Activities
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{
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@@ -11,6 +11,7 @@
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using System.Linq;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA.Activities
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{
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@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA.Activities
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{
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@@ -45,7 +46,7 @@ namespace OpenRA.Mods.RA.Activities
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ps1.heuristic = PathSearch.DefaultEstimator( mobile.toCell );
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var ps2 = PathSearch.FromPoint( self.World, mobile.Info, mobile.toCell, target.Location, true );
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var ret = self.World.PathFinder.FindBidiPath( ps1, ps2 );
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var ret = self.World.WorldActor.Trait<PathFinder>().FindBidiPath( ps1, ps2 );
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if( ret.Count > 0 )
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ret.RemoveAt( 0 );
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return Util.SequenceActivities( mobile.MoveTo( () => ret ), this );
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@@ -13,6 +13,7 @@ using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using System.Drawing;
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using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA.Activities
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{
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