Add a 'refundableValue' parameter to 'Produce'

This commit is contained in:
abcdefg30
2020-09-08 19:49:54 +02:00
committed by reaperrr
parent cc2e369475
commit 0dac4520ad
10 changed files with 18 additions and 18 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
}
public override bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits)
public override bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits, int refundableValue)
{
if (IsTraitDisabled || IsTraitPaused)
return false;
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
foreach (var cargo in self.TraitsImplementing<INotifyDelivery>())
cargo.Delivered(self);
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit == null ? null : exit.Info, productionType, inits));
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit?.Info, productionType, inits));
Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Faction.InternalName);
}));