Add a 'refundableValue' parameter to 'Produce'
This commit is contained in:
@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Cnc.Traits
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factionInit ?? new FactionInit(BuildableInfo.GetInitialFaction(produced.Info, p.Faction))
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};
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if (p.Produce(self, produced.Info, Info.ProductionType, inits))
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if (p.Produce(self, produced.Info, Info.ProductionType, inits, 0))
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return;
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}
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}
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Scripting
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new FactionInit(factionVariant ?? BuildableInfo.GetInitialFaction(actorInfo, p.Faction))
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};
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if (p.Produce(Self, actorInfo, type, inits))
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if (p.Produce(Self, actorInfo, type, inits, 0))
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return true;
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}
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
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public ProductionAirdrop(ActorInitializer init, ProductionAirdropInfo info)
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: base(init, info) { }
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public override bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits)
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public override bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits, int refundableValue)
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{
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if (IsTraitDisabled || IsTraitPaused)
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return false;
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@@ -175,9 +175,10 @@ namespace OpenRA.Mods.Common.Traits
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new FactionInit(BuildableInfo.GetInitialFaction(unit, p.Trait.Faction))
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};
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if (p.Trait.Produce(p.Actor, unit, type, inits))
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var item = Queue.First(i => i.Done && i.Item == unit.Name);
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if (p.Trait.Produce(p.Actor, unit, type, inits, item.TotalCost))
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{
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EndProduction(Queue.FirstOrDefault(i => i.Done && i.Item == unit.Name));
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EndProduction(item);
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return true;
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}
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}
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@@ -124,9 +124,10 @@ namespace OpenRA.Mods.Common.Traits
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new FactionInit(BuildableInfo.GetInitialFaction(unit, p.Trait.Faction))
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};
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if (p.Trait.Produce(p.Actor, unit, type, inits))
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var item = Queue.First(i => i.Done && i.Item == unit.Name);
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if (p.Trait.Produce(p.Actor, unit, type, inits, item.TotalCost))
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{
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EndProduction(Queue.FirstOrDefault(i => i.Done && i.Item == unit.Name));
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EndProduction(item);
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return true;
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}
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}
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@@ -570,10 +570,10 @@ namespace OpenRA.Mods.Common.Traits
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var bi = unit.TraitInfo<BuildableInfo>();
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var type = developerMode.AllTech ? Info.Type : (bi.BuildAtProductionType ?? Info.Type);
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if (!mostLikelyProducerTrait.IsTraitPaused && mostLikelyProducerTrait.Produce(self, unit, type, inits))
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var item = Queue.First(i => i.Done && i.Item == unit.Name);
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if (!mostLikelyProducerTrait.IsTraitPaused && mostLikelyProducerTrait.Produce(self, unit, type, inits, item.TotalCost))
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{
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EndProduction(Queue.FirstOrDefault(i => i.Done && i.Item == unit.Name));
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EndProduction(item);
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return true;
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}
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@@ -109,18 +109,16 @@ namespace OpenRA.Mods.Common.Traits
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return SelectExit(self, producee, productionType, e => CanUseExit(self, producee, e.Info));
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}
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public virtual bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits)
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public virtual bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits, int refundableValue)
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{
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if (IsTraitDisabled || IsTraitPaused || Reservable.IsReserved(self))
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return false;
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// Pick a spawn/exit point pair
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var exit = SelectExit(self, producee, productionType);
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if (exit != null || self.OccupiesSpace == null || !producee.HasTraitInfo<IOccupySpaceInfo>())
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{
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DoProduction(self, producee, exit == null ? null : exit.Info, productionType, inits);
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DoProduction(self, producee, exit?.Info, productionType, inits);
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return true;
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}
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Traits
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rp = self.TraitOrDefault<RallyPoint>();
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}
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public override bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits)
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public override bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits, int refundableValue)
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{
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if (IsTraitDisabled || IsTraitPaused)
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return false;
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
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rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
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}
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public override bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits)
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public override bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits, int refundableValue)
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{
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if (IsTraitDisabled || IsTraitPaused)
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return false;
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@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var cargo in self.TraitsImplementing<INotifyDelivery>())
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cargo.Delivered(self);
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self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit == null ? null : exit.Info, productionType, inits));
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self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit?.Info, productionType, inits));
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Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Faction.InternalName);
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}));
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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.Traits
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new FactionInit(BuildableInfo.GetInitialFaction(ai, faction))
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};
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activated |= p.Trait.Produce(p.Actor, ai, info.Type, inits);
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activated |= p.Trait.Produce(p.Actor, ai, info.Type, inits, 0);
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}
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if (activated)
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