Merge pull request #6321 from Mailaender/less-nervous-clicksounds
Fixed double click sound on Tiberian Dawn production tabs
This commit is contained in:
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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if (tabs.QueueGroup == button.ProductionGroup)
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if (tabs.QueueGroup == button.ProductionGroup)
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tabs.SelectNextTab(reverse);
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tabs.SelectNextTab(reverse);
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else
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else
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tabs.QueueGroup = button.ProductionGroup;
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tabs.QueueGroup = button.ProductionGroup;
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};
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};
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button.IsDisabled = () => tabs.Groups[button.ProductionGroup].Tabs.Count == 0;
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button.IsDisabled = () => tabs.Groups[button.ProductionGroup].Tabs.Count == 0;
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@@ -97,8 +97,6 @@ namespace OpenRA.Mods.RA.Widgets
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if (queueGroup == null)
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if (queueGroup == null)
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return true;
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return true;
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickSound", null);
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// Prioritize alerted queues
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// Prioritize alerted queues
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var queues = Groups[queueGroup].Tabs.Select(t => t.Queue)
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var queues = Groups[queueGroup].Tabs.Select(t => t.Queue)
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.OrderByDescending(q => q.CurrentDone ? 1 : 0)
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.OrderByDescending(q => q.CurrentDone ? 1 : 0)
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@@ -281,9 +279,15 @@ namespace OpenRA.Mods.RA.Widgets
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var hotkey = Hotkey.FromKeyInput(e);
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var hotkey = Hotkey.FromKeyInput(e);
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if (hotkey == Game.Settings.Keys.NextProductionTabKey)
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if (hotkey == Game.Settings.Keys.NextProductionTabKey)
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{
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickSound", null);
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return SelectNextTab(false);
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return SelectNextTab(false);
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}
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else if (hotkey == Game.Settings.Keys.PreviousProductionTabKey)
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else if (hotkey == Game.Settings.Keys.PreviousProductionTabKey)
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{
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickSound", null);
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return SelectNextTab(true);
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return SelectNextTab(true);
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}
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return false;
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return false;
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}
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}
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@@ -227,6 +227,8 @@ namespace OpenRA.Mods.RA.Widgets
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world.Selection.Combine(world, new Actor[] { next }, false, true);
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world.Selection.Combine(world, new Actor[] { next }, false, true);
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickSound", null);
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return ToSelection();
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return ToSelection();
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}
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}
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@@ -1,5 +1,5 @@
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Container@MISSION_OBJECTIVES:
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Container@MISSION_OBJECTIVES:
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Height: PARENT_BOTTOM
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Height: PARENT_BOTTOM
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Width: PARENT_RIGHT
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Width: PARENT_RIGHT
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Logic: GameInfoObjectivesLogic
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Logic: GameInfoObjectivesLogic
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Children:
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Children:
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