Remove unnecessary int2 -> PPos -> int2 conversions.
This commit is contained in:
@@ -149,9 +149,8 @@ namespace OpenRA.Graphics
|
||||
return (CPos)( (1f / Game.CellSize) * (1f/Zoom*loc.ToFloat2() + Location) ).ToInt2();
|
||||
}
|
||||
|
||||
public PPos ViewToWorldPx(int2 loc) { return (PPos)(1f/Zoom*loc.ToFloat2() + Location).ToInt2(); }
|
||||
public PPos ViewToWorldPx(MouseInput mi) { return ViewToWorldPx(mi.Location); }
|
||||
public int2 WorldToViewPx(PPos loc) { return (Zoom * (loc.ToFloat2() - Location)).ToInt2(); }
|
||||
public int2 ViewToWorldPx(int2 loc) { return (1f/Zoom*loc.ToFloat2() + Location).ToInt2(); }
|
||||
public int2 WorldToViewPx(int2 loc) { return (Zoom * (loc.ToFloat2() - Location)).ToInt2(); }
|
||||
|
||||
public void Center(float2 loc)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user