Add sequence update rule support
This commit is contained in:
@@ -28,6 +28,7 @@ namespace OpenRA.Mods.Common.UpdateRules
|
||||
|
||||
public virtual IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) { yield break; }
|
||||
public virtual IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode) { yield break; }
|
||||
public virtual IEnumerable<string> UpdateSequenceNode(ModData modData, MiniYamlNode sequenceNode) { yield break; }
|
||||
public virtual IEnumerable<string> UpdateChromeNode(ModData modData, MiniYamlNode chromeNode) { yield break; }
|
||||
public virtual IEnumerable<string> UpdateTilesetNode(ModData modData, MiniYamlNode tilesetNode) { yield break; }
|
||||
public virtual IEnumerable<string> UpdateChromeProviderNode(ModData modData, MiniYamlNode chromeProviderNode) { yield break; }
|
||||
|
||||
Reference in New Issue
Block a user