Iron Curtain and Powerdown palette effects

This commit is contained in:
Paul Chote
2010-01-08 00:45:41 +13:00
parent 4cd817bcac
commit 0e05f4db5c
4 changed files with 13 additions and 20 deletions

View File

@@ -5,8 +5,8 @@ namespace OpenRa.Game.Graphics
{
public enum PaletteType
{
Gold, Blue, Red, Orange, Teal, Salmon, Green, Gray,
Shadow, Invuln, Chrome, Shroud, Highlight,
Gold, Blue, Red, Orange, Teal, Salmon, Green, Gray,
Shadow, Invuln, Disabled, Highlight, Shroud, Chrome,
};
class HardwarePalette : Sheet
@@ -23,11 +23,12 @@ namespace OpenRa.Game.Graphics
foreach (string remap in new string[] { "blue", "red", "orange", "teal", "salmon", "green", "gray" })
AddPalette(new Palette(pal, new PlayerColorRemap(FileSystem.Open(remap + ".rem"))));
AddPalette(new Palette(pal, new SingleColorRemap(Color.FromArgb(140, 0, 0, 0))));
AddPalette(pal); // iron curtain. todo: remap!
AddPalette(pal); // chrome (it's like gold, but we're not going to hax it in palettemods)
AddPalette(new Palette(pal, new ShroudPaletteRemap()));
AddPalette(new Palette(pal, new SingleColorRemap(Color.FromArgb(128, 255, 255, 255))));
AddPalette(new Palette(pal, new SingleColorRemap(Color.FromArgb(140, 0, 0, 0)))); // Shadow
AddPalette(new Palette(pal, new SingleColorRemap(Color.FromArgb(128, 128, 0, 0)))); // Invulnerable (Iron Curtain)
AddPalette(new Palette(pal, new SingleColorRemap(Color.FromArgb(180, 0, 0, 0)))); // Disabled / Low power
AddPalette(new Palette(pal, new SingleColorRemap(Color.FromArgb(128, 255, 255, 255)))); // Highlight
AddPalette(new Palette(pal, new ShroudPaletteRemap())); // Shroud
AddPalette(pal); // Chrome (it's like gold, but we're not going to hax it in palettemods)
}
int AddPalette(Palette p)