Move Production to Mods.Common
This commit is contained in:
126
OpenRA.Mods.Common/Traits/Production.cs
Normal file
126
OpenRA.Mods.Common/Traits/Production.cs
Normal file
@@ -0,0 +1,126 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Activities;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("This unit has access to build queues.")]
|
||||
public class ProductionInfo : ITraitInfo
|
||||
{
|
||||
[Desc("e.g. Infantry, Vehicles, Aircraft, Buildings")]
|
||||
public readonly string[] Produces = { };
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new Production(this, init.Self); }
|
||||
}
|
||||
|
||||
public class Production
|
||||
{
|
||||
Lazy<RallyPoint> rp;
|
||||
|
||||
public ProductionInfo Info;
|
||||
public Production(ProductionInfo info, Actor self)
|
||||
{
|
||||
Info = info;
|
||||
rp = Exts.Lazy(() => self.IsDead ? null : self.TraitOrDefault<RallyPoint>());
|
||||
}
|
||||
|
||||
public void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo, string raceVariant)
|
||||
{
|
||||
var exit = self.Location + exitinfo.ExitCell;
|
||||
var spawn = self.CenterPosition + exitinfo.SpawnOffset;
|
||||
var to = self.World.Map.CenterOfCell(exit);
|
||||
|
||||
var fi = producee.Traits.GetOrDefault<IFacingInfo>();
|
||||
var initialFacing = exitinfo.Facing < 0 ? Util.GetFacing(to - spawn, fi == null ? 0 : fi.GetInitialFacing()) : exitinfo.Facing;
|
||||
|
||||
var exitLocation = rp.Value != null ? rp.Value.Location : exit;
|
||||
var target = Target.FromCell(self.World, exitLocation);
|
||||
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
var td = new TypeDictionary
|
||||
{
|
||||
new OwnerInit(self.Owner),
|
||||
new LocationInit(exit),
|
||||
new CenterPositionInit(spawn),
|
||||
new FacingInit(initialFacing)
|
||||
};
|
||||
|
||||
if (raceVariant != null)
|
||||
td.Add(new RaceInit(raceVariant));
|
||||
|
||||
var newUnit = self.World.CreateActor(producee.Name, td);
|
||||
|
||||
var move = newUnit.TraitOrDefault<IMove>();
|
||||
if (move != null)
|
||||
{
|
||||
if (exitinfo.MoveIntoWorld)
|
||||
{
|
||||
newUnit.QueueActivity(move.MoveIntoWorld(newUnit, exit));
|
||||
newUnit.QueueActivity(new AttackMoveActivity(
|
||||
newUnit, move.MoveTo(exitLocation, 1)));
|
||||
}
|
||||
}
|
||||
|
||||
newUnit.SetTargetLine(target, rp.Value != null ? Color.Red : Color.Green, false);
|
||||
|
||||
if (!self.IsDead)
|
||||
foreach (var t in self.TraitsImplementing<INotifyProduction>())
|
||||
t.UnitProduced(self, newUnit, exit);
|
||||
|
||||
var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>();
|
||||
foreach (var notify in notifyOthers)
|
||||
notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit);
|
||||
|
||||
var bi = newUnit.Info.Traits.GetOrDefault<BuildableInfo>();
|
||||
if (bi != null && bi.InitialActivity != null)
|
||||
newUnit.QueueActivity(Game.CreateObject<Activity>(bi.InitialActivity));
|
||||
|
||||
foreach (var t in newUnit.TraitsImplementing<INotifyBuildComplete>())
|
||||
t.BuildingComplete(newUnit);
|
||||
});
|
||||
}
|
||||
|
||||
public virtual bool Produce(Actor self, ActorInfo producee, string raceVariant)
|
||||
{
|
||||
if (Reservable.IsReserved(self))
|
||||
return false;
|
||||
|
||||
// pick a spawn/exit point pair
|
||||
var exit = self.Info.Traits.WithInterface<ExitInfo>().Shuffle(self.World.SharedRandom)
|
||||
.FirstOrDefault(e => CanUseExit(self, producee, e));
|
||||
|
||||
if (exit != null)
|
||||
{
|
||||
DoProduction(self, producee, exit, raceVariant);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool CanUseExit(Actor self, ActorInfo producee, ExitInfo s)
|
||||
{
|
||||
var mobileInfo = producee.Traits.GetOrDefault<MobileInfo>();
|
||||
|
||||
self.NotifyBlocker(self.Location + s.ExitCell);
|
||||
|
||||
return mobileInfo == null ||
|
||||
mobileInfo.CanEnterCell(self.World, self, self.Location + s.ExitCell, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user