Move Production to Mods.Common
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79
OpenRA.Mods.Common/Traits/Render/ProductionBar.cs
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79
OpenRA.Mods.Common/Traits/Render/ProductionBar.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Visualizes the remaining build time of actor produced here.")]
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class ProductionBarInfo : ITraitInfo
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{
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[Desc("Production queue type, for actors with multiple queues.")]
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public readonly string ProductionType = null;
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public readonly Color Color = Color.SkyBlue;
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public object Create(ActorInitializer init) { return new ProductionBar(init.Self, this); }
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}
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class ProductionBar : ISelectionBar, ITick
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{
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readonly ProductionBarInfo info;
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readonly Actor self;
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ProductionQueue queue;
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float value;
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public ProductionBar(Actor self, ProductionBarInfo info)
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{
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this.self = self;
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this.info = info;
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}
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public void Tick(Actor self)
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{
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if (queue == null)
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{
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var type = info.ProductionType ?? self.Trait<Production>().Info.Produces.First();
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// Per-actor queue
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// Note: this includes disabled queues, as each bar must bind to exactly one queue.
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queue = self.TraitsImplementing<ProductionQueue>()
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.FirstOrDefault(q => type == null || type == q.Info.Type);
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if (queue == null)
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{
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// No queues available - check for classic production queues
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queue = self.Owner.PlayerActor.TraitsImplementing<ProductionQueue>()
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.FirstOrDefault(q => type == null || type == q.Info.Type);
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}
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if (queue == null)
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throw new InvalidOperationException("No queues available for production type '{0}'".F(type));
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}
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var current = queue.CurrentItem();
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value = current != null ? 1 - (float)current.RemainingCost / current.TotalCost : 0;
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}
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public float GetValue()
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{
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// only people we like should see our production status.
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return 0;
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return value;
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}
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public Color GetColor() { return info.Color; }
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}
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}
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