Generalize SheetBuilder overflow behavior.
This commit is contained in:
@@ -15,11 +15,8 @@ namespace OpenRA.Graphics
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{
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{
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public class SheetOverflowException : Exception
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public class SheetOverflowException : Exception
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{
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{
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public SheetOverflowException()
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public SheetOverflowException(string message)
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: base("Sprite sequence spans multiple sheets.\n"+
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: base(message) {}
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"This should be considered as a bug, but you "+
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"can increase the Graphics.SheetSize setting "+
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"to temporarily avoid the problem.") {}
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}
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}
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public enum SheetType
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public enum SheetType
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@@ -36,28 +33,38 @@ namespace OpenRA.Graphics
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SheetType type;
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SheetType type;
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int rowHeight = 0;
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int rowHeight = 0;
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Point p;
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Point p;
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Func<Sheet> allocateSheet;
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internal SheetBuilder(SheetType t)
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public static Sheet AllocateSheet()
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{
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{
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current = new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));;
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return new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));;
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channel = TextureChannel.Red;
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type = t;
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}
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}
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public Sprite Add(byte[] src, Size size, bool allowSheetOverflow)
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internal SheetBuilder(SheetType t)
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: this(t, AllocateSheet) {}
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internal SheetBuilder(SheetType t, Func<Sheet> allocateSheet)
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{
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{
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var rect = Allocate(size, allowSheetOverflow);
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channel = TextureChannel.Red;
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type = t;
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current = allocateSheet();
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this.allocateSheet = allocateSheet;
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}
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public Sprite Add(byte[] src, Size size)
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{
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var rect = Allocate(size);
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Util.FastCopyIntoChannel(rect, src);
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Util.FastCopyIntoChannel(rect, src);
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return rect;
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return rect;
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}
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}
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public Sprite Add(Size size, byte paletteIndex, bool allowSheetOverflow)
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public Sprite Add(Size size, byte paletteIndex)
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{
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{
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var data = new byte[size.Width * size.Height];
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var data = new byte[size.Width * size.Height];
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for (var i = 0; i < data.Length; i++)
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for (var i = 0; i < data.Length; i++)
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data[i] = paletteIndex;
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data[i] = paletteIndex;
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return Add(data, size, allowSheetOverflow);
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return Add(data, size);
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}
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}
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TextureChannel? NextChannel(TextureChannel t)
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TextureChannel? NextChannel(TextureChannel t)
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@@ -69,7 +76,7 @@ namespace OpenRA.Graphics
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return (TextureChannel)nextChannel;
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return (TextureChannel)nextChannel;
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}
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}
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public Sprite Allocate(Size imageSize, bool allowSheetOverflow)
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public Sprite Allocate(Size imageSize)
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{
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{
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if (imageSize.Width + p.X > current.Size.Width)
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if (imageSize.Width + p.X > current.Size.Width)
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{
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{
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@@ -85,10 +92,7 @@ namespace OpenRA.Graphics
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var next = NextChannel(channel);
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var next = NextChannel(channel);
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if (next == null)
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if (next == null)
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{
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{
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if (!allowSheetOverflow)
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current = allocateSheet();
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throw new SheetOverflowException();
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current = new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));
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channel = TextureChannel.Red;
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channel = TextureChannel.Red;
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}
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}
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else
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else
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@@ -99,7 +99,7 @@ namespace OpenRA.Graphics
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face.Glyph.RenderGlyph(RenderMode.Normal);
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face.Glyph.RenderGlyph(RenderMode.Normal);
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var size = new Size((int)face.Glyph.Metrics.Width >> 6, (int)face.Glyph.Metrics.Height >> 6);
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var size = new Size((int)face.Glyph.Metrics.Width >> 6, (int)face.Glyph.Metrics.Height >> 6);
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var s = builder.Allocate(size, true);
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var s = builder.Allocate(size);
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var g = new GlyphInfo
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var g = new GlyphInfo
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{
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{
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@@ -35,12 +35,12 @@ namespace OpenRA.Graphics
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if (ImageCount == 0)
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if (ImageCount == 0)
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{
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{
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var shp = new ShpTSReader(FileSystem.OpenWithExts(filename, exts));
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var shp = new ShpTSReader(FileSystem.OpenWithExts(filename, exts));
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return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
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return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
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}
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}
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else
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else
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{
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{
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var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
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var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
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return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
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return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
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}
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}
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}
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}
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@@ -29,11 +29,22 @@ namespace OpenRA.Graphics
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this.world = world;
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this.world = world;
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this.map = world.Map;
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this.map = world.Map;
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// TODO: Use a fixed sheet size specified in the tileset yaml
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var allocated = false;
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sheetBuilder = new SheetBuilder(SheetType.Indexed);
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Func<Sheet> allocate = () =>
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{
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if (allocated)
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throw new SheetOverflowException("Terrain sheet overflow");
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allocated = true;
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// TODO: Use a fixed sheet size specified in the tileset yaml
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return SheetBuilder.AllocateSheet();
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};
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sheetBuilder = new SheetBuilder(SheetType.Indexed, allocate);
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var tileSize = new Size(Game.CellSize, Game.CellSize);
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var tileSize = new Size(Game.CellSize, Game.CellSize);
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var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
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var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
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x => sheetBuilder.Add(world.TileSet.GetBytes(x), tileSize, false));
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x => sheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
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var terrainPalette = wr.Palette("terrain").Index;
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var terrainPalette = wr.Palette("terrain").Index;
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var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
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var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
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@@ -41,6 +41,20 @@ namespace OpenRA.Graphics
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int totalVertexCount;
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int totalVertexCount;
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int cachedVertexCount;
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int cachedVertexCount;
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SheetBuilder CreateSheetBuilder()
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{
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var allocated = false;
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Func<Sheet> allocate = () =>
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{
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if (allocated)
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throw new SheetOverflowException("");
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allocated = true;
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return SheetBuilder.AllocateSheet();
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};
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return new SheetBuilder(SheetType.DualIndexed, allocate);
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}
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public VoxelLoader()
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public VoxelLoader()
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{
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{
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voxels = new Cache<Pair<string,string>, Voxel>(LoadFile);
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voxels = new Cache<Pair<string,string>, Voxel>(LoadFile);
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@@ -48,7 +62,7 @@ namespace OpenRA.Graphics
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totalVertexCount = 0;
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totalVertexCount = 0;
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cachedVertexCount = 0;
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cachedVertexCount = 0;
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sheetBuilder = new SheetBuilder(SheetType.DualIndexed);
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sheetBuilder = CreateSheetBuilder();
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}
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}
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static float[] channelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
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static float[] channelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
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@@ -67,7 +81,7 @@ namespace OpenRA.Graphics
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c++;
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c++;
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}
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}
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Sprite s = sheetBuilder.Allocate(new Size(su, sv), false);
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Sprite s = sheetBuilder.Allocate(new Size(su, sv));
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Util.FastCopyIntoChannel(s, 0, colors);
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Util.FastCopyIntoChannel(s, 0, colors);
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Util.FastCopyIntoChannel(s, 1, normals);
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Util.FastCopyIntoChannel(s, 1, normals);
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s.sheet.MakeDirty();
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s.sheet.MakeDirty();
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@@ -164,7 +178,7 @@ namespace OpenRA.Graphics
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{
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{
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// Sheet overflow - allocate a new sheet and try once more
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// Sheet overflow - allocate a new sheet and try once more
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Log.Write("debug", "Voxel sheet overflow! Generating new sheet");
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Log.Write("debug", "Voxel sheet overflow! Generating new sheet");
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sheetBuilder = new SheetBuilder(SheetType.DualIndexed);
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sheetBuilder = CreateSheetBuilder();
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v = GenerateSlicePlanes(l).SelectMany(x => x).ToArray();
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v = GenerateSlicePlanes(l).SelectMany(x => x).ToArray();
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}
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}
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@@ -101,7 +101,7 @@ namespace OpenRA.Mods.RA
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cachedTileset = self.World.Map.Tileset;
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cachedTileset = self.World.Map.Tileset;
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var tileSize = new Size(Game.CellSize, Game.CellSize);
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var tileSize = new Size(Game.CellSize, Game.CellSize);
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sprites = new Cache<TileReference<ushort,byte>, Sprite>(
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sprites = new Cache<TileReference<ushort,byte>, Sprite>(
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x => Game.modData.SheetBuilder.Add(self.World.TileSet.GetBytes(x), tileSize, true));
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x => Game.modData.SheetBuilder.Add(self.World.TileSet.GetBytes(x), tileSize));
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}
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}
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// Cache templates and tiles for the different states
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// Cache templates and tiles for the different states
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