Generalize SheetBuilder overflow behavior.
This commit is contained in:
@@ -15,11 +15,8 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
public class SheetOverflowException : Exception
|
||||
{
|
||||
public SheetOverflowException()
|
||||
: base("Sprite sequence spans multiple sheets.\n"+
|
||||
"This should be considered as a bug, but you "+
|
||||
"can increase the Graphics.SheetSize setting "+
|
||||
"to temporarily avoid the problem.") {}
|
||||
public SheetOverflowException(string message)
|
||||
: base(message) {}
|
||||
}
|
||||
|
||||
public enum SheetType
|
||||
@@ -36,28 +33,38 @@ namespace OpenRA.Graphics
|
||||
SheetType type;
|
||||
int rowHeight = 0;
|
||||
Point p;
|
||||
Func<Sheet> allocateSheet;
|
||||
|
||||
internal SheetBuilder(SheetType t)
|
||||
public static Sheet AllocateSheet()
|
||||
{
|
||||
current = new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));;
|
||||
channel = TextureChannel.Red;
|
||||
type = t;
|
||||
return new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));;
|
||||
}
|
||||
|
||||
public Sprite Add(byte[] src, Size size, bool allowSheetOverflow)
|
||||
internal SheetBuilder(SheetType t)
|
||||
: this(t, AllocateSheet) {}
|
||||
|
||||
internal SheetBuilder(SheetType t, Func<Sheet> allocateSheet)
|
||||
{
|
||||
var rect = Allocate(size, allowSheetOverflow);
|
||||
channel = TextureChannel.Red;
|
||||
type = t;
|
||||
current = allocateSheet();
|
||||
this.allocateSheet = allocateSheet;
|
||||
}
|
||||
|
||||
public Sprite Add(byte[] src, Size size)
|
||||
{
|
||||
var rect = Allocate(size);
|
||||
Util.FastCopyIntoChannel(rect, src);
|
||||
return rect;
|
||||
}
|
||||
|
||||
public Sprite Add(Size size, byte paletteIndex, bool allowSheetOverflow)
|
||||
public Sprite Add(Size size, byte paletteIndex)
|
||||
{
|
||||
var data = new byte[size.Width * size.Height];
|
||||
for (var i = 0; i < data.Length; i++)
|
||||
data[i] = paletteIndex;
|
||||
|
||||
return Add(data, size, allowSheetOverflow);
|
||||
return Add(data, size);
|
||||
}
|
||||
|
||||
TextureChannel? NextChannel(TextureChannel t)
|
||||
@@ -69,7 +76,7 @@ namespace OpenRA.Graphics
|
||||
return (TextureChannel)nextChannel;
|
||||
}
|
||||
|
||||
public Sprite Allocate(Size imageSize, bool allowSheetOverflow)
|
||||
public Sprite Allocate(Size imageSize)
|
||||
{
|
||||
if (imageSize.Width + p.X > current.Size.Width)
|
||||
{
|
||||
@@ -85,10 +92,7 @@ namespace OpenRA.Graphics
|
||||
var next = NextChannel(channel);
|
||||
if (next == null)
|
||||
{
|
||||
if (!allowSheetOverflow)
|
||||
throw new SheetOverflowException();
|
||||
|
||||
current = new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));
|
||||
current = allocateSheet();
|
||||
channel = TextureChannel.Red;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -99,7 +99,7 @@ namespace OpenRA.Graphics
|
||||
face.Glyph.RenderGlyph(RenderMode.Normal);
|
||||
|
||||
var size = new Size((int)face.Glyph.Metrics.Width >> 6, (int)face.Glyph.Metrics.Height >> 6);
|
||||
var s = builder.Allocate(size, true);
|
||||
var s = builder.Allocate(size);
|
||||
|
||||
var g = new GlyphInfo
|
||||
{
|
||||
|
||||
@@ -35,12 +35,12 @@ namespace OpenRA.Graphics
|
||||
if (ImageCount == 0)
|
||||
{
|
||||
var shp = new ShpTSReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
|
||||
return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
|
||||
return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,11 +29,22 @@ namespace OpenRA.Graphics
|
||||
this.world = world;
|
||||
this.map = world.Map;
|
||||
|
||||
var allocated = false;
|
||||
Func<Sheet> allocate = () =>
|
||||
{
|
||||
if (allocated)
|
||||
throw new SheetOverflowException("Terrain sheet overflow");
|
||||
allocated = true;
|
||||
|
||||
// TODO: Use a fixed sheet size specified in the tileset yaml
|
||||
sheetBuilder = new SheetBuilder(SheetType.Indexed);
|
||||
return SheetBuilder.AllocateSheet();
|
||||
};
|
||||
|
||||
sheetBuilder = new SheetBuilder(SheetType.Indexed, allocate);
|
||||
|
||||
var tileSize = new Size(Game.CellSize, Game.CellSize);
|
||||
var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
|
||||
x => sheetBuilder.Add(world.TileSet.GetBytes(x), tileSize, false));
|
||||
x => sheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
|
||||
|
||||
var terrainPalette = wr.Palette("terrain").Index;
|
||||
var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
|
||||
|
||||
@@ -41,6 +41,20 @@ namespace OpenRA.Graphics
|
||||
int totalVertexCount;
|
||||
int cachedVertexCount;
|
||||
|
||||
SheetBuilder CreateSheetBuilder()
|
||||
{
|
||||
var allocated = false;
|
||||
Func<Sheet> allocate = () =>
|
||||
{
|
||||
if (allocated)
|
||||
throw new SheetOverflowException("");
|
||||
allocated = true;
|
||||
return SheetBuilder.AllocateSheet();
|
||||
};
|
||||
|
||||
return new SheetBuilder(SheetType.DualIndexed, allocate);
|
||||
}
|
||||
|
||||
public VoxelLoader()
|
||||
{
|
||||
voxels = new Cache<Pair<string,string>, Voxel>(LoadFile);
|
||||
@@ -48,7 +62,7 @@ namespace OpenRA.Graphics
|
||||
totalVertexCount = 0;
|
||||
cachedVertexCount = 0;
|
||||
|
||||
sheetBuilder = new SheetBuilder(SheetType.DualIndexed);
|
||||
sheetBuilder = CreateSheetBuilder();
|
||||
}
|
||||
|
||||
static float[] channelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
|
||||
@@ -67,7 +81,7 @@ namespace OpenRA.Graphics
|
||||
c++;
|
||||
}
|
||||
|
||||
Sprite s = sheetBuilder.Allocate(new Size(su, sv), false);
|
||||
Sprite s = sheetBuilder.Allocate(new Size(su, sv));
|
||||
Util.FastCopyIntoChannel(s, 0, colors);
|
||||
Util.FastCopyIntoChannel(s, 1, normals);
|
||||
s.sheet.MakeDirty();
|
||||
@@ -164,7 +178,7 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
// Sheet overflow - allocate a new sheet and try once more
|
||||
Log.Write("debug", "Voxel sheet overflow! Generating new sheet");
|
||||
sheetBuilder = new SheetBuilder(SheetType.DualIndexed);
|
||||
sheetBuilder = CreateSheetBuilder();
|
||||
v = GenerateSlicePlanes(l).SelectMany(x => x).ToArray();
|
||||
}
|
||||
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace OpenRA.Mods.RA
|
||||
cachedTileset = self.World.Map.Tileset;
|
||||
var tileSize = new Size(Game.CellSize, Game.CellSize);
|
||||
sprites = new Cache<TileReference<ushort,byte>, Sprite>(
|
||||
x => Game.modData.SheetBuilder.Add(self.World.TileSet.GetBytes(x), tileSize, true));
|
||||
x => Game.modData.SheetBuilder.Add(self.World.TileSet.GetBytes(x), tileSize));
|
||||
}
|
||||
|
||||
// Cache templates and tiles for the different states
|
||||
|
||||
Reference in New Issue
Block a user