Merge pull request #5600 from RoosterDragon/auto-restart

Offer user quick restart if settings change
This commit is contained in:
Matthias Mailänder
2014-06-20 08:56:08 +02:00
4 changed files with 71 additions and 18 deletions

View File

@@ -464,7 +464,7 @@ namespace OpenRA
return shellmaps.Random(CosmeticRandom); return shellmaps.Random(CosmeticRandom);
} }
static bool quit; static RunStatus state = RunStatus.Running;
public static event Action OnQuit = () => { }; public static event Action OnQuit = () => { };
static double idealFrameTime; static double idealFrameTime;
@@ -473,7 +473,7 @@ namespace OpenRA
idealFrameTime = 1.0 / fps; idealFrameTime = 1.0 / fps;
} }
internal static void Run() internal static RunStatus Run()
{ {
if (Settings.Graphics.MaxFramerate < 1) if (Settings.Graphics.MaxFramerate < 1)
{ {
@@ -483,7 +483,7 @@ namespace OpenRA
SetIdealFrameTime(Settings.Graphics.MaxFramerate); SetIdealFrameTime(Settings.Graphics.MaxFramerate);
while (!quit) while (state == RunStatus.Running)
{ {
if (Settings.Graphics.CapFramerate) if (Settings.Graphics.CapFramerate)
{ {
@@ -506,9 +506,19 @@ namespace OpenRA
Renderer.Device.Dispose(); Renderer.Device.Dispose();
OnQuit(); OnQuit();
return state;
} }
public static void Exit() { quit = true; } public static void Exit()
{
state = RunStatus.Success;
}
public static void Restart()
{
state = RunStatus.Restart;
}
public static Action<Color, string, string> AddChatLine = (c, n, s) => { }; public static Action<Color, string, string> AddChatLine = (c, n, s) => { };

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License * available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
@@ -11,30 +11,37 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
namespace OpenRA namespace OpenRA
{ {
enum RunStatus
{
Error = -1,
Success = 0,
Restart = 1,
Running = int.MaxValue
}
static class Program static class Program
{ {
[STAThread] [STAThread]
static void Main(string[] args) static int Main(string[] args)
{ {
if (Debugger.IsAttached || args.Contains("--just-die")) if (Debugger.IsAttached || args.Contains("--just-die"))
{ return (int)Run(args);
Run(args);
return;
}
AppDomain.CurrentDomain.UnhandledException += (_, e) => FatalError((Exception)e.ExceptionObject); AppDomain.CurrentDomain.UnhandledException += (_, e) => FatalError((Exception)e.ExceptionObject);
try try
{ {
Run(args); return (int)Run(args);
} }
catch (Exception e) catch (Exception e)
{ {
FatalError(e); FatalError(e);
return (int)RunStatus.Error;
} }
} }
@@ -102,11 +109,15 @@ namespace OpenRA
return sb; return sb;
} }
static void Run(string[] args) static RunStatus Run(string[] args)
{ {
Game.Initialize(new Arguments(args)); Game.Initialize(new Arguments(args));
GC.Collect(); GC.Collect();
Game.Run(); var status = Game.Run();
if (status == RunStatus.Restart)
using (var p = Process.GetCurrentProcess())
Process.Start(Assembly.GetEntryAssembly().Location, p.StartInfo.Arguments);
return status;
} }
} }
} }

View File

@@ -28,6 +28,24 @@ namespace OpenRA.Mods.RA.Widgets.Logic
WorldRenderer worldRenderer; WorldRenderer worldRenderer;
SoundDevice soundDevice; SoundDevice soundDevice;
static readonly string originalSoundDevice;
static readonly string originalSoundEngine;
static readonly WindowMode originalGraphicsMode;
static readonly string originalGraphicsRenderer;
static readonly int2 originalGraphicsWindowedSize;
static readonly int2 originalGraphicsFullscreenSize;
static SettingsLogic()
{
var original = Game.Settings;
originalSoundDevice = original.Sound.Device;
originalSoundEngine = original.Sound.Engine;
originalGraphicsMode = original.Graphics.Mode;
originalGraphicsRenderer = original.Graphics.Renderer;
originalGraphicsWindowedSize = original.Graphics.WindowedSize;
originalGraphicsFullscreenSize = original.Graphics.FullscreenSize;
}
[ObjectCreator.UseCtor] [ObjectCreator.UseCtor]
public SettingsLogic(Widget widget, Action onExit, WorldRenderer worldRenderer) public SettingsLogic(Widget widget, Action onExit, WorldRenderer worldRenderer)
{ {
@@ -44,9 +62,25 @@ namespace OpenRA.Mods.RA.Widgets.Logic
panelContainer.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => panelContainer.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
{ {
leavePanelActions[settingsPanel](); leavePanelActions[settingsPanel]();
Game.Settings.Save(); var current = Game.Settings;
Ui.CloseWindow(); current.Save();
onExit();
Action closeAndExit = () => { Ui.CloseWindow(); onExit(); };
if (originalSoundDevice != current.Sound.Device ||
originalSoundEngine != current.Sound.Engine ||
originalGraphicsMode != current.Graphics.Mode ||
originalGraphicsRenderer != current.Graphics.Renderer ||
originalGraphicsWindowedSize != current.Graphics.WindowedSize ||
originalGraphicsFullscreenSize != current.Graphics.FullscreenSize)
ConfirmationDialogs.PromptConfirmAction(
"Restart Now?",
"Some changes will not be applied until\nthe game is restarted. Restart now?",
Game.Restart,
closeAndExit,
"Restart Now",
"Restart Later");
else
closeAndExit();
}; };
panelContainer.Get<ButtonWidget>("RESET_BUTTON").OnClick = () => panelContainer.Get<ButtonWidget>("RESET_BUTTON").OnClick = () =>

View File

@@ -170,9 +170,7 @@ namespace OpenRA.Renderer.Sdl2
// Special case workaround for windows users // Special case workaround for windows users
if (e.key.keysym.sym == SDL.SDL_Keycode.SDLK_F4 && mods.HasModifier(Modifiers.Alt) && if (e.key.keysym.sym == SDL.SDL_Keycode.SDLK_F4 && mods.HasModifier(Modifiers.Alt) &&
Platform.CurrentPlatform == PlatformType.Windows) Platform.CurrentPlatform == PlatformType.Windows)
{
Game.Exit(); Game.Exit();
}
else else
inputHandler.OnKeyInput(keyEvent); inputHandler.OnKeyInput(keyEvent);