Merge pull request #5600 from RoosterDragon/auto-restart
Offer user quick restart if settings change
This commit is contained in:
@@ -464,7 +464,7 @@ namespace OpenRA
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return shellmaps.Random(CosmeticRandom);
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}
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static bool quit;
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static RunStatus state = RunStatus.Running;
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public static event Action OnQuit = () => { };
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static double idealFrameTime;
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@@ -473,7 +473,7 @@ namespace OpenRA
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idealFrameTime = 1.0 / fps;
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}
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internal static void Run()
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internal static RunStatus Run()
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{
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if (Settings.Graphics.MaxFramerate < 1)
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{
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@@ -483,7 +483,7 @@ namespace OpenRA
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SetIdealFrameTime(Settings.Graphics.MaxFramerate);
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while (!quit)
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while (state == RunStatus.Running)
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{
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if (Settings.Graphics.CapFramerate)
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{
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@@ -506,9 +506,19 @@ namespace OpenRA
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Renderer.Device.Dispose();
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OnQuit();
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return state;
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}
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public static void Exit() { quit = true; }
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public static void Exit()
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{
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state = RunStatus.Success;
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}
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public static void Restart()
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{
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state = RunStatus.Restart;
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}
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public static Action<Color, string, string> AddChatLine = (c, n, s) => { };
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -11,30 +11,37 @@
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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namespace OpenRA
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{
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enum RunStatus
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{
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Error = -1,
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Success = 0,
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Restart = 1,
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Running = int.MaxValue
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}
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static class Program
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{
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[STAThread]
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static void Main(string[] args)
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static int Main(string[] args)
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{
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if (Debugger.IsAttached || args.Contains("--just-die"))
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{
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Run(args);
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return;
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}
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return (int)Run(args);
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AppDomain.CurrentDomain.UnhandledException += (_, e) => FatalError((Exception)e.ExceptionObject);
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try
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{
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Run(args);
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return (int)Run(args);
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}
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catch (Exception e)
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{
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FatalError(e);
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return (int)RunStatus.Error;
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}
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}
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@@ -102,11 +109,15 @@ namespace OpenRA
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return sb;
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}
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static void Run(string[] args)
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static RunStatus Run(string[] args)
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{
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Game.Initialize(new Arguments(args));
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GC.Collect();
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Game.Run();
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var status = Game.Run();
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if (status == RunStatus.Restart)
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using (var p = Process.GetCurrentProcess())
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Process.Start(Assembly.GetEntryAssembly().Location, p.StartInfo.Arguments);
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return status;
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}
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}
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}
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@@ -28,6 +28,24 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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WorldRenderer worldRenderer;
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SoundDevice soundDevice;
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static readonly string originalSoundDevice;
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static readonly string originalSoundEngine;
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static readonly WindowMode originalGraphicsMode;
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static readonly string originalGraphicsRenderer;
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static readonly int2 originalGraphicsWindowedSize;
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static readonly int2 originalGraphicsFullscreenSize;
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static SettingsLogic()
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{
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var original = Game.Settings;
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originalSoundDevice = original.Sound.Device;
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originalSoundEngine = original.Sound.Engine;
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originalGraphicsMode = original.Graphics.Mode;
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originalGraphicsRenderer = original.Graphics.Renderer;
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originalGraphicsWindowedSize = original.Graphics.WindowedSize;
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originalGraphicsFullscreenSize = original.Graphics.FullscreenSize;
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}
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[ObjectCreator.UseCtor]
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public SettingsLogic(Widget widget, Action onExit, WorldRenderer worldRenderer)
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{
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@@ -44,9 +62,25 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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panelContainer.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
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{
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leavePanelActions[settingsPanel]();
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Game.Settings.Save();
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Ui.CloseWindow();
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onExit();
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var current = Game.Settings;
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current.Save();
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Action closeAndExit = () => { Ui.CloseWindow(); onExit(); };
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if (originalSoundDevice != current.Sound.Device ||
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originalSoundEngine != current.Sound.Engine ||
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originalGraphicsMode != current.Graphics.Mode ||
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originalGraphicsRenderer != current.Graphics.Renderer ||
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originalGraphicsWindowedSize != current.Graphics.WindowedSize ||
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originalGraphicsFullscreenSize != current.Graphics.FullscreenSize)
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ConfirmationDialogs.PromptConfirmAction(
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"Restart Now?",
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"Some changes will not be applied until\nthe game is restarted. Restart now?",
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Game.Restart,
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closeAndExit,
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"Restart Now",
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"Restart Later");
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else
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closeAndExit();
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};
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panelContainer.Get<ButtonWidget>("RESET_BUTTON").OnClick = () =>
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@@ -170,9 +170,7 @@ namespace OpenRA.Renderer.Sdl2
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// Special case workaround for windows users
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if (e.key.keysym.sym == SDL.SDL_Keycode.SDLK_F4 && mods.HasModifier(Modifiers.Alt) &&
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Platform.CurrentPlatform == PlatformType.Windows)
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{
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Game.Exit();
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}
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else
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inputHandler.OnKeyInput(keyEvent);
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