From a15e73a699455850b20d1adf6715a28f713080be Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Wed, 11 Dec 2013 09:43:02 +0100 Subject: [PATCH] don't count units twice and forget about buildings closes #4283 --- OpenRA.Mods.RA/Widgets/Logic/ObserverStatsLogic.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Widgets/Logic/ObserverStatsLogic.cs b/OpenRA.Mods.RA/Widgets/Logic/ObserverStatsLogic.cs index 90733e0b57..b70d656afe 100644 --- a/OpenRA.Mods.RA/Widgets/Logic/ObserverStatsLogic.cs +++ b/OpenRA.Mods.RA/Widgets/Logic/ObserverStatsLogic.cs @@ -262,7 +262,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic var stats = player.PlayerActor.TraitOrDefault(); if (stats == null) return template; template.Get("KILLS").GetText = () => (stats.UnitsKilled + stats.BuildingsKilled).ToString(); - template.Get("DEATHS").GetText = () => (stats.UnitsDead + stats.UnitsDead).ToString(); + template.Get("DEATHS").GetText = () => (stats.UnitsDead + stats.BuildingsDead).ToString(); template.Get("ACTIONS_MIN").GetText = () => AverageOrdersPerMinute(stats.OrderCount); return template;