Replace WorldCommandWidget with individual logic classes.

This commit is contained in:
Paul Chote
2017-09-03 18:04:04 +00:00
committed by reaperrr
parent 983f9c4cde
commit 0e3bfcfb35
9 changed files with 241 additions and 156 deletions

View File

@@ -657,7 +657,6 @@
<Compile Include="Widgets\SupportPowersWidget.cs" />
<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
<Compile Include="Widgets\WorldCommandWidget.cs" />
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
@@ -824,6 +823,10 @@
<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
<Compile Include="Widgets\Logic\ScreenshotHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\MuteHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleBasesHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleProductionActorsHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToLastEventHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToSelectedActorsHotkeyLogic.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">