Replace WorldCommandWidget with individual logic classes.
This commit is contained in:
@@ -0,0 +1,75 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("CycleBasesKey")]
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public class CycleBasesHotkeyLogic : SingleHotkeyBaseLogic
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{
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readonly Viewport viewport;
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readonly Selection selection;
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readonly World world;
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[ObjectCreator.UseCtor]
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public CycleBasesHotkeyLogic(Widget widget, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "CycleBasesKey", "WORLD_KEYHANDLER", logicArgs)
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{
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viewport = worldRenderer.Viewport;
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selection = world.Selection;
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this.world = world;
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}
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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var player = world.RenderPlayer ?? world.LocalPlayer;
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var bases = world.ActorsHavingTrait<BaseBuilding>()
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.Where(a => a.Owner == player)
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.ToList();
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// If no BaseBuilding exist pick the first selectable Building.
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if (!bases.Any())
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{
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var building = world.ActorsHavingTrait<Building>()
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.FirstOrDefault(a => a.Owner == player && a.Info.HasTraitInfo<SelectableInfo>());
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// No buildings left
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if (building == null)
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return true;
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selection.Combine(world, new Actor[] { building }, false, true);
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viewport.Center(selection.Actors);
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return true;
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}
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var next = bases
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.SkipWhile(b => !selection.Contains(b))
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.Skip(1)
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.FirstOrDefault();
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if (next == null)
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next = bases.First();
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selection.Combine(world, new Actor[] { next }, false, true);
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viewport.Center(selection.Actors);
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return true;
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}
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}
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}
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@@ -0,0 +1,65 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("CycleProductionActorsKey")]
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public class CycleProductionActorsHotkeyLogic : SingleHotkeyBaseLogic
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{
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readonly Viewport viewport;
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readonly Selection selection;
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readonly World world;
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[ObjectCreator.UseCtor]
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public CycleProductionActorsHotkeyLogic(Widget widget, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "CycleProductionActorsKey", "WORLD_KEYHANDLER", logicArgs)
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{
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viewport = worldRenderer.Viewport;
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selection = world.Selection;
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this.world = world;
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}
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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var player = world.RenderPlayer ?? world.LocalPlayer;
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var facilities = world.ActorsHavingTrait<Production>()
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.Where(a => a.Owner == player && !a.Info.HasTraitInfo<BaseBuildingInfo>())
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.OrderBy(f => f.Info.TraitInfo<ProductionInfo>().Produces.First())
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.ToList();
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if (!facilities.Any())
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return true;
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var next = facilities
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.SkipWhile(b => !selection.Contains(b))
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.Skip(1)
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.FirstOrDefault();
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if (next == null)
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next = facilities.First();
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Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickSound", null);
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selection.Combine(world, new Actor[] { next }, false, true);
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viewport.Center(selection.Actors);
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return true;
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}
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}
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}
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@@ -0,0 +1,44 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("JumpToLastEventKey")]
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public class JumpToLastEventHotkeyLogic : SingleHotkeyBaseLogic
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{
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readonly Viewport viewport;
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readonly RadarPings radarPings;
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[ObjectCreator.UseCtor]
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public JumpToLastEventHotkeyLogic(Widget widget, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "JumpToLastEventKey", "WORLD_KEYHANDLER", logicArgs)
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{
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viewport = worldRenderer.Viewport;
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radarPings = world.WorldActor.TraitOrDefault<RadarPings>();
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}
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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if (radarPings == null || radarPings.LastPingPosition == null)
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return true;
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viewport.Center(radarPings.LastPingPosition.Value);
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return true;
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}
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}
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}
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@@ -0,0 +1,40 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("JumpToSelectedActorsKey")]
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public class JumpToSelectedActorsHotkeyLogic : SingleHotkeyBaseLogic
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{
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readonly Viewport viewport;
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readonly Selection selection;
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[ObjectCreator.UseCtor]
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public JumpToSelectedActorsHotkeyLogic(Widget widget, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "JumpToSelectedActorsKey", "WORLD_KEYHANDLER", logicArgs)
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{
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viewport = worldRenderer.Viewport;
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selection = world.Selection;
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}
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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viewport.Center(selection.Actors);
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return true;
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}
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}
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}
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