Replace WorldCommandWidget with individual logic classes.
This commit is contained in:
@@ -130,7 +130,7 @@ namespace OpenRA
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}
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}
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}
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}
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public Selection Selection = new Selection();
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public readonly Selection Selection = new Selection();
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public void CancelInputMode() { OrderGenerator = new UnitOrderGenerator(); }
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public void CancelInputMode() { OrderGenerator = new UnitOrderGenerator(); }
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@@ -657,7 +657,6 @@
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<Compile Include="Widgets\SupportPowersWidget.cs" />
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<Compile Include="Widgets\SupportPowersWidget.cs" />
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<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
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<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
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<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
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<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
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<Compile Include="Widgets\WorldCommandWidget.cs" />
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<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
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<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
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<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
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<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
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@@ -824,6 +823,10 @@
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<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
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<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
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<Compile Include="Widgets\Logic\ScreenshotHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\ScreenshotHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\MuteHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\MuteHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleBasesHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleProductionActorsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToLastEventHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToSelectedActorsHotkeyLogic.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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@@ -0,0 +1,75 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("CycleBasesKey")]
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public class CycleBasesHotkeyLogic : SingleHotkeyBaseLogic
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{
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readonly Viewport viewport;
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readonly Selection selection;
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readonly World world;
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[ObjectCreator.UseCtor]
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public CycleBasesHotkeyLogic(Widget widget, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "CycleBasesKey", "WORLD_KEYHANDLER", logicArgs)
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{
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viewport = worldRenderer.Viewport;
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selection = world.Selection;
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this.world = world;
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}
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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var player = world.RenderPlayer ?? world.LocalPlayer;
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var bases = world.ActorsHavingTrait<BaseBuilding>()
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.Where(a => a.Owner == player)
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.ToList();
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// If no BaseBuilding exist pick the first selectable Building.
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if (!bases.Any())
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{
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var building = world.ActorsHavingTrait<Building>()
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.FirstOrDefault(a => a.Owner == player && a.Info.HasTraitInfo<SelectableInfo>());
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// No buildings left
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if (building == null)
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return true;
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selection.Combine(world, new Actor[] { building }, false, true);
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viewport.Center(selection.Actors);
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return true;
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}
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var next = bases
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.SkipWhile(b => !selection.Contains(b))
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.Skip(1)
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.FirstOrDefault();
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if (next == null)
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next = bases.First();
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selection.Combine(world, new Actor[] { next }, false, true);
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viewport.Center(selection.Actors);
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return true;
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}
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}
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}
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@@ -0,0 +1,65 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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|
* as published by the Free Software Foundation, either version 3 of
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|
* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("CycleProductionActorsKey")]
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public class CycleProductionActorsHotkeyLogic : SingleHotkeyBaseLogic
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{
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readonly Viewport viewport;
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readonly Selection selection;
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readonly World world;
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[ObjectCreator.UseCtor]
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public CycleProductionActorsHotkeyLogic(Widget widget, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "CycleProductionActorsKey", "WORLD_KEYHANDLER", logicArgs)
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{
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viewport = worldRenderer.Viewport;
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selection = world.Selection;
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this.world = world;
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}
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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var player = world.RenderPlayer ?? world.LocalPlayer;
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var facilities = world.ActorsHavingTrait<Production>()
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.Where(a => a.Owner == player && !a.Info.HasTraitInfo<BaseBuildingInfo>())
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.OrderBy(f => f.Info.TraitInfo<ProductionInfo>().Produces.First())
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.ToList();
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if (!facilities.Any())
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return true;
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var next = facilities
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.SkipWhile(b => !selection.Contains(b))
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.Skip(1)
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.FirstOrDefault();
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if (next == null)
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next = facilities.First();
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Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickSound", null);
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selection.Combine(world, new Actor[] { next }, false, true);
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viewport.Center(selection.Actors);
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return true;
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}
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}
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}
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@@ -0,0 +1,44 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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|
* available to you under the terms of the GNU General Public License
|
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|
* as published by the Free Software Foundation, either version 3 of
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|
* the License, or (at your option) any later version. For more
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|
* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("JumpToLastEventKey")]
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public class JumpToLastEventHotkeyLogic : SingleHotkeyBaseLogic
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{
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readonly Viewport viewport;
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readonly RadarPings radarPings;
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[ObjectCreator.UseCtor]
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public JumpToLastEventHotkeyLogic(Widget widget, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "JumpToLastEventKey", "WORLD_KEYHANDLER", logicArgs)
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{
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viewport = worldRenderer.Viewport;
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radarPings = world.WorldActor.TraitOrDefault<RadarPings>();
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}
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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if (radarPings == null || radarPings.LastPingPosition == null)
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return true;
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viewport.Center(radarPings.LastPingPosition.Value);
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return true;
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}
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}
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}
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@@ -0,0 +1,40 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation, either version 3 of
|
||||||
|
* the License, or (at your option) any later version. For more
|
||||||
|
* information, see COPYING.
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|
*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("JumpToSelectedActorsKey")]
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public class JumpToSelectedActorsHotkeyLogic : SingleHotkeyBaseLogic
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{
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readonly Viewport viewport;
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readonly Selection selection;
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[ObjectCreator.UseCtor]
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public JumpToSelectedActorsHotkeyLogic(Widget widget, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "JumpToSelectedActorsKey", "WORLD_KEYHANDLER", logicArgs)
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{
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viewport = worldRenderer.Viewport;
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selection = world.Selection;
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}
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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viewport.Center(selection.Actors);
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return true;
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}
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}
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}
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@@ -1,148 +0,0 @@
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#region Copyright & License Information
|
|
||||||
/*
|
|
||||||
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
|
||||||
* available to you under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation, either version 3 of
|
|
||||||
* the License, or (at your option) any later version. For more
|
|
||||||
* information, see COPYING.
|
|
||||||
*/
|
|
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#endregion
|
|
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using System;
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using System.Drawing;
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using System.Linq;
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|
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
|
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using OpenRA.Traits;
|
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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/// <summary> Contains all functions that are valid for players and observers/spectators. </summary>
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public class WorldCommandWidget : Widget
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{
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readonly World world;
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readonly WorldRenderer worldRenderer;
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readonly RadarPings radarPings;
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[ObjectCreator.UseCtor]
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public WorldCommandWidget(World world, WorldRenderer worldRenderer)
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{
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this.world = world;
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this.worldRenderer = worldRenderer;
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radarPings = world.WorldActor.TraitOrDefault<RadarPings>();
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}
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|
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public override string GetCursor(int2 pos) { return null; }
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public override Rectangle GetEventBounds() { return Rectangle.Empty; }
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public override bool HandleKeyPress(KeyInput e)
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{
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if (world == null)
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return false;
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|
|
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return ProcessInput(e);
|
|
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}
|
|
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|
|
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bool ProcessInput(KeyInput e)
|
|
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{
|
|
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if (e.Event == KeyInputEvent.Down)
|
|
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{
|
|
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var key = Hotkey.FromKeyInput(e);
|
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var ks = Game.Settings.Keys;
|
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|
|
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if (key == ks.CycleBaseKey)
|
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return CycleBases();
|
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|
|
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if (key == ks.CycleProductionBuildingsKey)
|
|
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return CycleProductionBuildings();
|
|
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|
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if (key == ks.ToLastEventKey)
|
|
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return ToLastEvent();
|
|
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|
|
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if (key == ks.ToSelectionKey)
|
|
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return ToSelection();
|
|
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}
|
|
||||||
|
|
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return false;
|
|
||||||
}
|
|
||||||
|
|
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bool CycleBases()
|
|
||||||
{
|
|
||||||
var player = world.RenderPlayer ?? world.LocalPlayer;
|
|
||||||
|
|
||||||
var bases = world.ActorsHavingTrait<BaseBuilding>()
|
|
||||||
.Where(a => a.Owner == player)
|
|
||||||
.ToList();
|
|
||||||
|
|
||||||
// If no BaseBuilding exist pick the first selectable Building.
|
|
||||||
if (!bases.Any())
|
|
||||||
{
|
|
||||||
var building = world.ActorsHavingTrait<Building>()
|
|
||||||
.FirstOrDefault(a => a.Owner == player && a.Info.HasTraitInfo<SelectableInfo>());
|
|
||||||
|
|
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// No buildings left
|
|
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if (building == null)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
world.Selection.Combine(world, new Actor[] { building }, false, true);
|
|
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return ToSelection();
|
|
||||||
}
|
|
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|
|
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var next = bases
|
|
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.SkipWhile(b => !world.Selection.Contains(b))
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|
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.Skip(1)
|
|
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.FirstOrDefault();
|
|
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|
|
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if (next == null)
|
|
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next = bases.First();
|
|
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|
|
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world.Selection.Combine(world, new Actor[] { next }, false, true);
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|
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|
|
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return ToSelection();
|
|
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}
|
|
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|
|
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bool CycleProductionBuildings()
|
|
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{
|
|
||||||
var player = world.RenderPlayer ?? world.LocalPlayer;
|
|
||||||
|
|
||||||
var facilities = world.ActorsHavingTrait<Production>()
|
|
||||||
.Where(a => a.Owner == player && !a.Info.HasTraitInfo<BaseBuildingInfo>())
|
|
||||||
.OrderBy(f => f.Info.TraitInfo<ProductionInfo>().Produces.First())
|
|
||||||
.ToList();
|
|
||||||
|
|
||||||
if (!facilities.Any())
|
|
||||||
return true;
|
|
||||||
|
|
||||||
var next = facilities
|
|
||||||
.SkipWhile(b => !world.Selection.Contains(b))
|
|
||||||
.Skip(1)
|
|
||||||
.FirstOrDefault();
|
|
||||||
|
|
||||||
if (next == null)
|
|
||||||
next = facilities.First();
|
|
||||||
|
|
||||||
world.Selection.Combine(world, new Actor[] { next }, false, true);
|
|
||||||
|
|
||||||
Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickSound", null);
|
|
||||||
|
|
||||||
return ToSelection();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ToLastEvent()
|
|
||||||
{
|
|
||||||
if (radarPings == null || radarPings.LastPingPosition == null)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
worldRenderer.Viewport.Center(radarPings.LastPingPosition.Value);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ToSelection()
|
|
||||||
{
|
|
||||||
worldRenderer.Viewport.Center(world.Selection.Actors);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -9,6 +9,12 @@ Container@INGAME_ROOT:
|
|||||||
NextMusicKey: NextMusic
|
NextMusicKey: NextMusic
|
||||||
TakeScreenshotKey: TakeScreenshot
|
TakeScreenshotKey: TakeScreenshot
|
||||||
MuteAudioKey: ToggleMute
|
MuteAudioKey: ToggleMute
|
||||||
|
LogicKeyListener@WORLD_KEYHANDLER:
|
||||||
|
Logic: CycleBasesHotkeyLogic, CycleProductionActorsHotkeyLogic, JumpToLastEventHotkeyLogic, JumpToSelectedActorsHotkeyLogic
|
||||||
|
CycleBasesKey: CycleBase
|
||||||
|
CycleProductionActorsKey: CycleProductionBuildings
|
||||||
|
JumpToLastEventKey: ToLastEvent
|
||||||
|
JumpToSelectedActorsKey: ToSelection
|
||||||
Container@WORLD_ROOT:
|
Container@WORLD_ROOT:
|
||||||
Logic: LoadIngamePerfLogic
|
Logic: LoadIngamePerfLogic
|
||||||
Children:
|
Children:
|
||||||
@@ -44,9 +50,6 @@ Container@INGAME_ROOT:
|
|||||||
BookmarkSaveKeyPrefix: MapBookmarkSave
|
BookmarkSaveKeyPrefix: MapBookmarkSave
|
||||||
BookmarkRestoreKeyPrefix: MapBookmarkRestore
|
BookmarkRestoreKeyPrefix: MapBookmarkRestore
|
||||||
BookmarkKeyCount: 4
|
BookmarkKeyCount: 4
|
||||||
WorldCommand:
|
|
||||||
Width: WINDOW_RIGHT
|
|
||||||
Height: WINDOW_BOTTOM
|
|
||||||
Container@GAME_TIMER_BLOCK:
|
Container@GAME_TIMER_BLOCK:
|
||||||
Logic: GameTimerLogic
|
Logic: GameTimerLogic
|
||||||
X: WINDOW_RIGHT / 2 - WIDTH
|
X: WINDOW_RIGHT / 2 - WIDTH
|
||||||
|
|||||||
@@ -9,6 +9,12 @@ Container@INGAME_ROOT:
|
|||||||
NextMusicKey: NextMusic
|
NextMusicKey: NextMusic
|
||||||
TakeScreenshotKey: TakeScreenshot
|
TakeScreenshotKey: TakeScreenshot
|
||||||
MuteAudioKey: ToggleMute
|
MuteAudioKey: ToggleMute
|
||||||
|
LogicKeyListener@WORLD_KEYHANDLER:
|
||||||
|
Logic: CycleBasesHotkeyLogic, CycleProductionActorsHotkeyLogic, JumpToLastEventHotkeyLogic, JumpToSelectedActorsHotkeyLogic
|
||||||
|
CycleBasesKey: CycleBase
|
||||||
|
CycleProductionActorsKey: CycleProductionBuildings
|
||||||
|
JumpToLastEventKey: ToLastEvent
|
||||||
|
JumpToSelectedActorsKey: ToSelection
|
||||||
Container@WORLD_ROOT:
|
Container@WORLD_ROOT:
|
||||||
Logic: LoadIngamePerfLogic
|
Logic: LoadIngamePerfLogic
|
||||||
Children:
|
Children:
|
||||||
@@ -40,9 +46,6 @@ Container@INGAME_ROOT:
|
|||||||
BookmarkSaveKeyPrefix: MapBookmarkSave
|
BookmarkSaveKeyPrefix: MapBookmarkSave
|
||||||
BookmarkRestoreKeyPrefix: MapBookmarkRestore
|
BookmarkRestoreKeyPrefix: MapBookmarkRestore
|
||||||
BookmarkKeyCount: 4
|
BookmarkKeyCount: 4
|
||||||
WorldCommand:
|
|
||||||
Width: WINDOW_RIGHT
|
|
||||||
Height: WINDOW_BOTTOM
|
|
||||||
StrategicProgress@STRATEGIC_PROGRESS:
|
StrategicProgress@STRATEGIC_PROGRESS:
|
||||||
X: WINDOW_RIGHT / 2
|
X: WINDOW_RIGHT / 2
|
||||||
Y: 40
|
Y: 40
|
||||||
|
|||||||
Reference in New Issue
Block a user