Replace WorldCommandWidget with individual logic classes.

This commit is contained in:
Paul Chote
2017-09-03 18:04:04 +00:00
committed by reaperrr
parent 983f9c4cde
commit 0e3bfcfb35
9 changed files with 241 additions and 156 deletions

View File

@@ -130,7 +130,7 @@ namespace OpenRA
}
}
public Selection Selection = new Selection();
public readonly Selection Selection = new Selection();
public void CancelInputMode() { OrderGenerator = new UnitOrderGenerator(); }

View File

@@ -657,7 +657,6 @@
<Compile Include="Widgets\SupportPowersWidget.cs" />
<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
<Compile Include="Widgets\WorldCommandWidget.cs" />
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
@@ -824,6 +823,10 @@
<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
<Compile Include="Widgets\Logic\ScreenshotHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\MuteHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleBasesHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleProductionActorsHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToLastEventHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToSelectedActorsHotkeyLogic.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">

View File

@@ -0,0 +1,75 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("CycleBasesKey")]
public class CycleBasesHotkeyLogic : SingleHotkeyBaseLogic
{
readonly Viewport viewport;
readonly Selection selection;
readonly World world;
[ObjectCreator.UseCtor]
public CycleBasesHotkeyLogic(Widget widget, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, "CycleBasesKey", "WORLD_KEYHANDLER", logicArgs)
{
viewport = worldRenderer.Viewport;
selection = world.Selection;
this.world = world;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
var player = world.RenderPlayer ?? world.LocalPlayer;
var bases = world.ActorsHavingTrait<BaseBuilding>()
.Where(a => a.Owner == player)
.ToList();
// If no BaseBuilding exist pick the first selectable Building.
if (!bases.Any())
{
var building = world.ActorsHavingTrait<Building>()
.FirstOrDefault(a => a.Owner == player && a.Info.HasTraitInfo<SelectableInfo>());
// No buildings left
if (building == null)
return true;
selection.Combine(world, new Actor[] { building }, false, true);
viewport.Center(selection.Actors);
return true;
}
var next = bases
.SkipWhile(b => !selection.Contains(b))
.Skip(1)
.FirstOrDefault();
if (next == null)
next = bases.First();
selection.Combine(world, new Actor[] { next }, false, true);
viewport.Center(selection.Actors);
return true;
}
}
}

View File

@@ -0,0 +1,65 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("CycleProductionActorsKey")]
public class CycleProductionActorsHotkeyLogic : SingleHotkeyBaseLogic
{
readonly Viewport viewport;
readonly Selection selection;
readonly World world;
[ObjectCreator.UseCtor]
public CycleProductionActorsHotkeyLogic(Widget widget, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, "CycleProductionActorsKey", "WORLD_KEYHANDLER", logicArgs)
{
viewport = worldRenderer.Viewport;
selection = world.Selection;
this.world = world;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
var player = world.RenderPlayer ?? world.LocalPlayer;
var facilities = world.ActorsHavingTrait<Production>()
.Where(a => a.Owner == player && !a.Info.HasTraitInfo<BaseBuildingInfo>())
.OrderBy(f => f.Info.TraitInfo<ProductionInfo>().Produces.First())
.ToList();
if (!facilities.Any())
return true;
var next = facilities
.SkipWhile(b => !selection.Contains(b))
.Skip(1)
.FirstOrDefault();
if (next == null)
next = facilities.First();
Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickSound", null);
selection.Combine(world, new Actor[] { next }, false, true);
viewport.Center(selection.Actors);
return true;
}
}
}

View File

@@ -0,0 +1,44 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("JumpToLastEventKey")]
public class JumpToLastEventHotkeyLogic : SingleHotkeyBaseLogic
{
readonly Viewport viewport;
readonly RadarPings radarPings;
[ObjectCreator.UseCtor]
public JumpToLastEventHotkeyLogic(Widget widget, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, "JumpToLastEventKey", "WORLD_KEYHANDLER", logicArgs)
{
viewport = worldRenderer.Viewport;
radarPings = world.WorldActor.TraitOrDefault<RadarPings>();
}
protected override bool OnHotkeyActivated(KeyInput e)
{
if (radarPings == null || radarPings.LastPingPosition == null)
return true;
viewport.Center(radarPings.LastPingPosition.Value);
return true;
}
}
}

View File

@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("JumpToSelectedActorsKey")]
public class JumpToSelectedActorsHotkeyLogic : SingleHotkeyBaseLogic
{
readonly Viewport viewport;
readonly Selection selection;
[ObjectCreator.UseCtor]
public JumpToSelectedActorsHotkeyLogic(Widget widget, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, "JumpToSelectedActorsKey", "WORLD_KEYHANDLER", logicArgs)
{
viewport = worldRenderer.Viewport;
selection = world.Selection;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
viewport.Center(selection.Actors);
return true;
}
}
}

View File

@@ -1,148 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
/// <summary> Contains all functions that are valid for players and observers/spectators. </summary>
public class WorldCommandWidget : Widget
{
readonly World world;
readonly WorldRenderer worldRenderer;
readonly RadarPings radarPings;
[ObjectCreator.UseCtor]
public WorldCommandWidget(World world, WorldRenderer worldRenderer)
{
this.world = world;
this.worldRenderer = worldRenderer;
radarPings = world.WorldActor.TraitOrDefault<RadarPings>();
}
public override string GetCursor(int2 pos) { return null; }
public override Rectangle GetEventBounds() { return Rectangle.Empty; }
public override bool HandleKeyPress(KeyInput e)
{
if (world == null)
return false;
return ProcessInput(e);
}
bool ProcessInput(KeyInput e)
{
if (e.Event == KeyInputEvent.Down)
{
var key = Hotkey.FromKeyInput(e);
var ks = Game.Settings.Keys;
if (key == ks.CycleBaseKey)
return CycleBases();
if (key == ks.CycleProductionBuildingsKey)
return CycleProductionBuildings();
if (key == ks.ToLastEventKey)
return ToLastEvent();
if (key == ks.ToSelectionKey)
return ToSelection();
}
return false;
}
bool CycleBases()
{
var player = world.RenderPlayer ?? world.LocalPlayer;
var bases = world.ActorsHavingTrait<BaseBuilding>()
.Where(a => a.Owner == player)
.ToList();
// If no BaseBuilding exist pick the first selectable Building.
if (!bases.Any())
{
var building = world.ActorsHavingTrait<Building>()
.FirstOrDefault(a => a.Owner == player && a.Info.HasTraitInfo<SelectableInfo>());
// No buildings left
if (building == null)
return true;
world.Selection.Combine(world, new Actor[] { building }, false, true);
return ToSelection();
}
var next = bases
.SkipWhile(b => !world.Selection.Contains(b))
.Skip(1)
.FirstOrDefault();
if (next == null)
next = bases.First();
world.Selection.Combine(world, new Actor[] { next }, false, true);
return ToSelection();
}
bool CycleProductionBuildings()
{
var player = world.RenderPlayer ?? world.LocalPlayer;
var facilities = world.ActorsHavingTrait<Production>()
.Where(a => a.Owner == player && !a.Info.HasTraitInfo<BaseBuildingInfo>())
.OrderBy(f => f.Info.TraitInfo<ProductionInfo>().Produces.First())
.ToList();
if (!facilities.Any())
return true;
var next = facilities
.SkipWhile(b => !world.Selection.Contains(b))
.Skip(1)
.FirstOrDefault();
if (next == null)
next = facilities.First();
world.Selection.Combine(world, new Actor[] { next }, false, true);
Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickSound", null);
return ToSelection();
}
bool ToLastEvent()
{
if (radarPings == null || radarPings.LastPingPosition == null)
return true;
worldRenderer.Viewport.Center(radarPings.LastPingPosition.Value);
return true;
}
bool ToSelection()
{
worldRenderer.Viewport.Center(world.Selection.Actors);
return true;
}
}
}

View File

@@ -9,6 +9,12 @@ Container@INGAME_ROOT:
NextMusicKey: NextMusic
TakeScreenshotKey: TakeScreenshot
MuteAudioKey: ToggleMute
LogicKeyListener@WORLD_KEYHANDLER:
Logic: CycleBasesHotkeyLogic, CycleProductionActorsHotkeyLogic, JumpToLastEventHotkeyLogic, JumpToSelectedActorsHotkeyLogic
CycleBasesKey: CycleBase
CycleProductionActorsKey: CycleProductionBuildings
JumpToLastEventKey: ToLastEvent
JumpToSelectedActorsKey: ToSelection
Container@WORLD_ROOT:
Logic: LoadIngamePerfLogic
Children:
@@ -44,9 +50,6 @@ Container@INGAME_ROOT:
BookmarkSaveKeyPrefix: MapBookmarkSave
BookmarkRestoreKeyPrefix: MapBookmarkRestore
BookmarkKeyCount: 4
WorldCommand:
Width: WINDOW_RIGHT
Height: WINDOW_BOTTOM
Container@GAME_TIMER_BLOCK:
Logic: GameTimerLogic
X: WINDOW_RIGHT / 2 - WIDTH

View File

@@ -9,6 +9,12 @@ Container@INGAME_ROOT:
NextMusicKey: NextMusic
TakeScreenshotKey: TakeScreenshot
MuteAudioKey: ToggleMute
LogicKeyListener@WORLD_KEYHANDLER:
Logic: CycleBasesHotkeyLogic, CycleProductionActorsHotkeyLogic, JumpToLastEventHotkeyLogic, JumpToSelectedActorsHotkeyLogic
CycleBasesKey: CycleBase
CycleProductionActorsKey: CycleProductionBuildings
JumpToLastEventKey: ToLastEvent
JumpToSelectedActorsKey: ToSelection
Container@WORLD_ROOT:
Logic: LoadIngamePerfLogic
Children:
@@ -40,9 +46,6 @@ Container@INGAME_ROOT:
BookmarkSaveKeyPrefix: MapBookmarkSave
BookmarkRestoreKeyPrefix: MapBookmarkRestore
BookmarkKeyCount: 4
WorldCommand:
Width: WINDOW_RIGHT
Height: WINDOW_BOTTOM
StrategicProgress@STRATEGIC_PROGRESS:
X: WINDOW_RIGHT / 2
Y: 40