Move plugs and superweapons to Building queue.
This commit is contained in:
@@ -66,13 +66,29 @@ GAPOWR:
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IsometricSelectable:
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IsometricSelectable:
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Height: 48
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Height: 48
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GAPOWRUP:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 150
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Tooltip:
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Name: Power Turbine
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Buildable:
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Queue: Building
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BuildPaletteOrder: 100
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Prerequisites: gapowr, ~structures.gdi, ~techlevel.medium
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Description: Provides extra power generation.
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Plug:
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Type: powrup
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Power:
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Amount: 50
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GAPILE:
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GAPILE:
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Inherits: ^Building
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Inherits: ^Building
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Inherits@SHAPE: ^2x2Shape
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Inherits@SHAPE: ^2x2Shape
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Inherits@PRIMARY: ^PrimaryBuilding
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Inherits@PRIMARY: ^PrimaryBuilding
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 30
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BuildPaletteOrder: 20
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Prerequisites: anypower, ~structures.gdi, ~techlevel.low
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Prerequisites: anypower, ~structures.gdi, ~techlevel.low
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Description: Produces infantry.
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Description: Produces infantry.
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Valued:
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Valued:
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@@ -164,7 +180,7 @@ GAWEAP:
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Prerequisite: factory
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Prerequisite: factory
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 60
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BuildPaletteOrder: 50
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Description: Produces vehicles.
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Description: Produces vehicles.
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Building:
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Building:
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@@ -223,7 +239,7 @@ GAHPAD:
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Tooltip:
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Tooltip:
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Name: Helipad
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Name: Helipad
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Buildable:
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Buildable:
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BuildPaletteOrder: 130
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BuildPaletteOrder: 80
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Queue: Building
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Queue: Building
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Prerequisites: garadr, ~structures.gdi, ~techlevel.medium
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Prerequisites: garadr, ~structures.gdi, ~techlevel.medium
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Description: Produces, rearms and\nrepairs helicopters.
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Description: Produces, rearms and\nrepairs helicopters.
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@@ -274,7 +290,7 @@ GADEPT:
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Tooltip:
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Tooltip:
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Name: Service Depot
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Name: Service Depot
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Buildable:
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Buildable:
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BuildPaletteOrder: 110
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BuildPaletteOrder: 70
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Prerequisites: factory, ~structures.gdi, ~techlevel.medium
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Prerequisites: factory, ~structures.gdi, ~techlevel.medium
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Queue: Building
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Queue: Building
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Description: Repairs vehicles.
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Description: Repairs vehicles.
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@@ -332,7 +348,7 @@ GARADR:
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Inherits@SHAPE: ^2x2Shape
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 80
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BuildPaletteOrder: 40
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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Valued:
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Valued:
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@@ -375,7 +391,7 @@ GATECH:
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Inherits@SHAPE: ^3x2Shape
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Inherits@SHAPE: ^3x2Shape
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 150
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BuildPaletteOrder: 90
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Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium
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Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium
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Description: Provides access to advanced GDI technologies.
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Description: Provides access to advanced GDI technologies.
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Valued:
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Valued:
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@@ -412,7 +428,7 @@ GAPLUG:
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Tooltip:
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Tooltip:
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Name: GDI Upgrade Center
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Name: GDI Upgrade Center
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Buildable:
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Buildable:
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BuildPaletteOrder: 170
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BuildPaletteOrder: 110
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Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
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Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
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Queue: Building
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Queue: Building
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Description: Can be upgraded for additional technology.
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Description: Can be upgraded for additional technology.
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@@ -510,3 +526,35 @@ GAPLUG:
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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IsometricSelectable:
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IsometricSelectable:
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Height: 48
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Height: 48
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GAPLUG2:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 1000
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Tooltip:
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Name: Seeker Control
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Buildable:
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Queue: Building
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BuildPaletteOrder: 110
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Prerequisites: gaplug, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons
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Description: Enables use of the hunter-seeker droid.
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Plug:
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Type: plug.hunterseeker
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Power:
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Amount: -50
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GAPLUG3:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 1500
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Tooltip:
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Name: Ion Cannon Uplink
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Buildable:
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Queue: Building
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BuildPaletteOrder: 120
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Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons
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Description: Enables use of the Ion Cannon.
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Plug:
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Type: plug.ioncannon
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Power:
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Amount: -100
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@@ -147,7 +147,7 @@ GAVULC:
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Name: Vulcan Tower
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Name: Vulcan Tower
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 120
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BuildPaletteOrder: 80
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Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.low
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Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.low
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Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
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Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
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Plug:
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Plug:
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@@ -163,7 +163,7 @@ GAROCK:
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Name: RPG Upgrade
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Name: RPG Upgrade
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 130
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BuildPaletteOrder: 90
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Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.high
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Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.high
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Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
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Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
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Plug:
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Plug:
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@@ -179,58 +179,10 @@ GACSAM:
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Name: SAM Upgrade
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Name: SAM Upgrade
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 140
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BuildPaletteOrder: 100
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Prerequisites: gactwr, garadr, ~structures.gdi, ~techlevel.medium
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Prerequisites: gactwr, garadr, ~structures.gdi, ~techlevel.medium
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Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
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Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
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Plug:
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Plug:
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Type: tower.sam
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Type: tower.sam
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Power:
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Power:
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Amount: -30
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Amount: -30
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GAPOWRUP:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 150
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Tooltip:
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Name: Power Turbine
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 80
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Prerequisites: gapowr, ~structures.gdi, ~techlevel.medium
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Description: Provides extra power generation.
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Plug:
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Type: powrup
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Power:
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Amount: 50
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GAPLUG2:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 1000
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Tooltip:
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Name: Seeker Control
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 170
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Prerequisites: gaplug, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons
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Description: Enables use of the hunter-seeker droid.
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Plug:
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Type: plug.hunterseeker
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Power:
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Amount: -50
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GAPLUG3:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 1500
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Tooltip:
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Name: Ion Cannon Uplink
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 180
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Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons
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Description: Enables use of the Ion Cannon.
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Plug:
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Type: plug.ioncannon
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Power:
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Amount: -100
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@@ -3,7 +3,7 @@ NAPOWR:
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Inherits@SHAPE: ^2x2Shape
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 20
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BuildPaletteOrder: 10
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Prerequisites: ~structures.nod, ~techlevel.low
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Prerequisites: ~structures.nod, ~techlevel.low
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Description: Provides power for other structures.
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Description: Provides power for other structures.
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Valued:
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Valued:
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@@ -40,7 +40,7 @@ NAAPWR:
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Inherits@SHAPE: ^2x3Shape
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Inherits@SHAPE: ^2x3Shape
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 120
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BuildPaletteOrder: 70
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Prerequisites: factory, ~structures.nod, ~techlevel.medium
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Prerequisites: factory, ~structures.nod, ~techlevel.medium
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Description: Provides twice as much power as\nthe normal Power Plant.
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Description: Provides twice as much power as\nthe normal Power Plant.
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Valued:
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Valued:
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@@ -79,7 +79,7 @@ NAHAND:
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Inherits@PRIMARY: ^PrimaryBuilding
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Inherits@PRIMARY: ^PrimaryBuilding
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 40
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BuildPaletteOrder: 20
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Prerequisites: anypower, ~structures.nod, ~techlevel.low
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Prerequisites: anypower, ~structures.nod, ~techlevel.low
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Description: Produces infantry.
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Description: Produces infantry.
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Valued:
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Valued:
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@@ -174,7 +174,7 @@ NAWEAP:
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Prerequisite: factory
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Prerequisite: factory
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 70
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BuildPaletteOrder: 50
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Prerequisites: proc, ~structures.nod, ~techlevel.low
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Prerequisites: proc, ~structures.nod, ~techlevel.low
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Description: Produces vehicles.
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Description: Produces vehicles.
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Building:
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Building:
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@@ -227,7 +227,7 @@ NAHPAD:
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Tooltip:
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Tooltip:
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Name: Helipad
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Name: Helipad
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Buildable:
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Buildable:
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BuildPaletteOrder: 140
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BuildPaletteOrder: 80
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Queue: Building
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Queue: Building
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Prerequisites: naradr, ~structures.nod, ~techlevel.medium
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Prerequisites: naradr, ~structures.nod, ~techlevel.medium
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Description: Produces, rearms and\nrepairs helicopters.
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Description: Produces, rearms and\nrepairs helicopters.
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@@ -278,7 +278,7 @@ NARADR:
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Inherits@SHAPE: ^2x2Shape
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 90
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BuildPaletteOrder: 40
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Prerequisites: proc, ~structures.nod, ~techlevel.low
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Prerequisites: proc, ~structures.nod, ~techlevel.low
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Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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Valued:
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Valued:
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@@ -321,7 +321,7 @@ NATECH:
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Inherits@SHAPE: ^2x2Shape
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 160
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BuildPaletteOrder: 90
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Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium
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Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium
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Description: Provides access to advanced Nod technologies.
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Description: Provides access to advanced Nod technologies.
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Valued:
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Valued:
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@@ -347,6 +347,47 @@ NATECH:
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Amount: -150
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Amount: -150
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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NASTLH:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
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Inherits@SHAPE: ^3x2Shape
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HitShape:
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TargetableOffsets: 250,0,0, 600,-864,0
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Valued:
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Cost: 2500
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Tooltip:
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Name: Stealth Generator
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Buildable:
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Queue: Building
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BuildPaletteOrder: 100
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Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
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Description: Generates a cloaking field\nto hide your forces from the enemy.
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Building:
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Footprint: xxx XXX
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Dimensions: 3,2
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Health:
|
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|
HP: 60000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 6c0
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MaxHeightDelta: 3
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WithIdleOverlay@pulse:
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RequiresCondition: !build-incomplete && !empdisable && !disabled
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Sequence: pulse
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WithRangeCircle:
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Range: 12c0
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Type: cloakgenerator
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Power:
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Amount: -350
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ProximityExternalCondition:
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RequiresCondition: !empdisable && !disabled
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Condition: cloakgenerator
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Range: 12c0
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EnableSound: cloak5.aud
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DisableSound: cloak5.aud
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AffectsParent: true
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|
|
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NATMPL:
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NATMPL:
|
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Inherits: ^Building
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Inherits: ^Building
|
||||||
Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
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Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
|
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@@ -355,7 +396,7 @@ NATMPL:
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|||||||
TargetableOffsets: -1280,363,0
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TargetableOffsets: -1280,363,0
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||||||
Buildable:
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Buildable:
|
||||||
Queue: Building
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Queue: Building
|
||||||
BuildPaletteOrder: 180
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BuildPaletteOrder: 110
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||||||
Prerequisites: natech, ~structures.nod, ~techlevel.high
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Prerequisites: natech, ~structures.nod, ~techlevel.high
|
||||||
Description: Provides access to advanced Nod technologies.
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Description: Provides access to advanced Nod technologies.
|
||||||
ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
|
||||||
@@ -396,3 +437,117 @@ NATMPL:
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|||||||
ExitsDebugOverlay:
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ExitsDebugOverlay:
|
||||||
IsometricSelectable:
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IsometricSelectable:
|
||||||
Height: 60
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Height: 60
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|
|
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NAMISL:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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||||||
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Queue: Building
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||||||
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BuildPaletteOrder: 120
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||||||
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Prerequisites: natech, ~structures.nod, ~techlevel.superweapons
|
||||||
|
BuildLimit: 1
|
||||||
|
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
|
||||||
|
Valued:
|
||||||
|
Cost: 1300
|
||||||
|
Tooltip:
|
||||||
|
Name: Nod Missile Silo
|
||||||
|
ProvidesPrerequisite:
|
||||||
|
Prerequisite: tech
|
||||||
|
Building:
|
||||||
|
Footprint: xx xx
|
||||||
|
Dimensions: 2,2
|
||||||
|
Health:
|
||||||
|
HP: 100000
|
||||||
|
Armor:
|
||||||
|
Type: Wood
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 4c0
|
||||||
|
WithIdleOverlay@LIGHTS:
|
||||||
|
RequiresCondition: !build-incomplete && !disabled
|
||||||
|
Sequence: idle-lights
|
||||||
|
Power:
|
||||||
|
Amount: -50
|
||||||
|
ProvidesPrerequisite@buildingname:
|
||||||
|
SupportPowerChargeBar:
|
||||||
|
NukePower:
|
||||||
|
PauseOnCondition: empdisable || disabled
|
||||||
|
Cursor: nuke
|
||||||
|
Icon: clustermissile
|
||||||
|
ChargeInterval: 13500
|
||||||
|
Description: Cluster Missile
|
||||||
|
LongDesc: Launches an explosive cluster warhead\nat a target location.
|
||||||
|
EndChargeSpeechNotification: ClusterMissileReady
|
||||||
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
|
IncomingSpeechNotification: MissileLaunchDetected
|
||||||
|
LaunchSound: icbm1.aud
|
||||||
|
MissileWeapon: ClusterMissile
|
||||||
|
MissileDelay: 10
|
||||||
|
DetonationAltitude: 5c0
|
||||||
|
SpawnOffset: 72,72,0
|
||||||
|
DisplayTimerStances: None
|
||||||
|
DisplayBeacon: False
|
||||||
|
DisplayRadarPing: True
|
||||||
|
BeaconPoster:
|
||||||
|
CameraRange: 10c0
|
||||||
|
FlightVelocity: 1c0
|
||||||
|
TrailImage: small_smoke_trail
|
||||||
|
TrailPalette: effectalpha75
|
||||||
|
TrailInterval: 0
|
||||||
|
TrailSequences: idle
|
||||||
|
WithNukeLaunchOverlay:
|
||||||
|
|
||||||
|
NAWAST:
|
||||||
|
Inherits: ^Building
|
||||||
|
HitShape:
|
||||||
|
Type: Rectangle
|
||||||
|
TopLeft: -1536, -1536
|
||||||
|
BottomRight: 512, 1536
|
||||||
|
Valued:
|
||||||
|
Cost: 1600
|
||||||
|
Tooltip:
|
||||||
|
Name: Waste Refinery
|
||||||
|
Buildable:
|
||||||
|
Queue: Buildig
|
||||||
|
BuildPaletteOrder: 130
|
||||||
|
Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
|
||||||
|
BuildLimit: 1
|
||||||
|
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
|
||||||
|
Building:
|
||||||
|
Footprint: Xx= xx= Xx=
|
||||||
|
Dimensions: 3,3
|
||||||
|
Health:
|
||||||
|
HP: 40000
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 6c0
|
||||||
|
MaxHeightDelta: 3
|
||||||
|
TiberianSunRefinery:
|
||||||
|
DockAngle: 160
|
||||||
|
DockOffset: 2,1
|
||||||
|
StoresResources:
|
||||||
|
Capacity: 56
|
||||||
|
Power:
|
||||||
|
Amount: -40
|
||||||
|
FreeActor:
|
||||||
|
Actor: WEED
|
||||||
|
SpawnOffset: 3,1
|
||||||
|
Facing: 160
|
||||||
|
WithIdleOverlay@GLOW:
|
||||||
|
RequiresCondition: !build-incomplete
|
||||||
|
Sequence: idle-glow
|
||||||
|
WithIdleOverlay@LIGHTS:
|
||||||
|
RequiresCondition: !build-incomplete
|
||||||
|
Sequence: idle-lights
|
||||||
|
WithIdleOverlay@BIB:
|
||||||
|
RequiresCondition: !build-incomplete
|
||||||
|
Sequence: bib
|
||||||
|
ProvidesPrerequisite@buildingname:
|
||||||
|
WithResourceStoragePipsDecoration:
|
||||||
|
Position: BottomLeft
|
||||||
|
RequiresSelection: true
|
||||||
|
Margin: 8, 2
|
||||||
|
FullSequence: pip-red-building
|
||||||
|
EmptySequence: pip-empty-building
|
||||||
|
PipStride: 4, 2
|
||||||
|
PipCount: 15
|
||||||
|
Palette: pips
|
||||||
|
|||||||
@@ -260,158 +260,3 @@ NASAM:
|
|||||||
LocalOffset: 543,0,815
|
LocalOffset: 543,0,815
|
||||||
Power:
|
Power:
|
||||||
Amount: -30
|
Amount: -30
|
||||||
|
|
||||||
NASTLH:
|
|
||||||
Inherits: ^Building
|
|
||||||
Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
|
|
||||||
Inherits@SHAPE: ^3x2Shape
|
|
||||||
HitShape:
|
|
||||||
TargetableOffsets: 250,0,0, 600,-864,0
|
|
||||||
Valued:
|
|
||||||
Cost: 2500
|
|
||||||
Tooltip:
|
|
||||||
Name: Stealth Generator
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 170
|
|
||||||
Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
|
|
||||||
Description: Generates a cloaking field\nto hide your forces from the enemy.
|
|
||||||
Building:
|
|
||||||
Footprint: xxx XXX
|
|
||||||
Dimensions: 3,2
|
|
||||||
Health:
|
|
||||||
HP: 60000
|
|
||||||
Armor:
|
|
||||||
Type: Wood
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6c0
|
|
||||||
MaxHeightDelta: 3
|
|
||||||
WithIdleOverlay@pulse:
|
|
||||||
RequiresCondition: !build-incomplete && !empdisable && !disabled
|
|
||||||
Sequence: pulse
|
|
||||||
WithRangeCircle:
|
|
||||||
Range: 12c0
|
|
||||||
Type: cloakgenerator
|
|
||||||
Power:
|
|
||||||
Amount: -350
|
|
||||||
ProximityExternalCondition:
|
|
||||||
RequiresCondition: !empdisable && !disabled
|
|
||||||
Condition: cloakgenerator
|
|
||||||
Range: 12c0
|
|
||||||
EnableSound: cloak5.aud
|
|
||||||
DisableSound: cloak5.aud
|
|
||||||
AffectsParent: true
|
|
||||||
|
|
||||||
NAMISL:
|
|
||||||
Inherits: ^Building
|
|
||||||
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
|
|
||||||
Inherits@SHAPE: ^2x2Shape
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 180
|
|
||||||
Prerequisites: natech, ~structures.nod, ~techlevel.superweapons
|
|
||||||
BuildLimit: 1
|
|
||||||
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
|
|
||||||
Valued:
|
|
||||||
Cost: 1300
|
|
||||||
Tooltip:
|
|
||||||
Name: Nod Missile Silo
|
|
||||||
ProvidesPrerequisite:
|
|
||||||
Prerequisite: tech
|
|
||||||
Building:
|
|
||||||
Footprint: xx xx
|
|
||||||
Dimensions: 2,2
|
|
||||||
Health:
|
|
||||||
HP: 100000
|
|
||||||
Armor:
|
|
||||||
Type: Wood
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 4c0
|
|
||||||
WithIdleOverlay@LIGHTS:
|
|
||||||
RequiresCondition: !build-incomplete && !disabled
|
|
||||||
Sequence: idle-lights
|
|
||||||
Power:
|
|
||||||
Amount: -50
|
|
||||||
ProvidesPrerequisite@buildingname:
|
|
||||||
SupportPowerChargeBar:
|
|
||||||
NukePower:
|
|
||||||
PauseOnCondition: empdisable || disabled
|
|
||||||
Cursor: nuke
|
|
||||||
Icon: clustermissile
|
|
||||||
ChargeInterval: 13500
|
|
||||||
Description: Cluster Missile
|
|
||||||
LongDesc: Launches an explosive cluster warhead\nat a target location.
|
|
||||||
EndChargeSpeechNotification: ClusterMissileReady
|
|
||||||
SelectTargetSpeechNotification: SelectTarget
|
|
||||||
IncomingSpeechNotification: MissileLaunchDetected
|
|
||||||
LaunchSound: icbm1.aud
|
|
||||||
MissileWeapon: ClusterMissile
|
|
||||||
MissileDelay: 10
|
|
||||||
DetonationAltitude: 5c0
|
|
||||||
SpawnOffset: 72,72,0
|
|
||||||
DisplayTimerStances: None
|
|
||||||
DisplayBeacon: False
|
|
||||||
DisplayRadarPing: True
|
|
||||||
BeaconPoster:
|
|
||||||
CameraRange: 10c0
|
|
||||||
FlightVelocity: 1c0
|
|
||||||
TrailImage: small_smoke_trail
|
|
||||||
TrailPalette: effectalpha75
|
|
||||||
TrailInterval: 0
|
|
||||||
TrailSequences: idle
|
|
||||||
WithNukeLaunchOverlay:
|
|
||||||
|
|
||||||
NAWAST:
|
|
||||||
Inherits: ^Building
|
|
||||||
HitShape:
|
|
||||||
Type: Rectangle
|
|
||||||
TopLeft: -1536, -1536
|
|
||||||
BottomRight: 512, 1536
|
|
||||||
Valued:
|
|
||||||
Cost: 1600
|
|
||||||
Tooltip:
|
|
||||||
Name: Waste Refinery
|
|
||||||
Buildable:
|
|
||||||
Queue: Defense
|
|
||||||
BuildPaletteOrder: 190
|
|
||||||
Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
|
|
||||||
BuildLimit: 1
|
|
||||||
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
|
|
||||||
Building:
|
|
||||||
Footprint: Xx= xx= Xx=
|
|
||||||
Dimensions: 3,3
|
|
||||||
Health:
|
|
||||||
HP: 40000
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 6c0
|
|
||||||
MaxHeightDelta: 3
|
|
||||||
TiberianSunRefinery:
|
|
||||||
DockAngle: 160
|
|
||||||
DockOffset: 2,1
|
|
||||||
StoresResources:
|
|
||||||
Capacity: 56
|
|
||||||
Power:
|
|
||||||
Amount: -40
|
|
||||||
FreeActor:
|
|
||||||
Actor: WEED
|
|
||||||
SpawnOffset: 3,1
|
|
||||||
Facing: 160
|
|
||||||
WithIdleOverlay@GLOW:
|
|
||||||
RequiresCondition: !build-incomplete
|
|
||||||
Sequence: idle-glow
|
|
||||||
WithIdleOverlay@LIGHTS:
|
|
||||||
RequiresCondition: !build-incomplete
|
|
||||||
Sequence: idle-lights
|
|
||||||
WithIdleOverlay@BIB:
|
|
||||||
RequiresCondition: !build-incomplete
|
|
||||||
Sequence: bib
|
|
||||||
ProvidesPrerequisite@buildingname:
|
|
||||||
WithResourceStoragePipsDecoration:
|
|
||||||
Position: BottomLeft
|
|
||||||
RequiresSelection: true
|
|
||||||
Margin: 8, 2
|
|
||||||
FullSequence: pip-red-building
|
|
||||||
EmptySequence: pip-empty-building
|
|
||||||
PipStride: 4, 2
|
|
||||||
PipCount: 15
|
|
||||||
Palette: pips
|
|
||||||
|
|||||||
@@ -93,7 +93,7 @@ PROC:
|
|||||||
Name: Tiberium Refinery
|
Name: Tiberium Refinery
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: anypower, ~techlevel.low
|
Prerequisites: anypower, ~techlevel.low
|
||||||
Description: Processes raw Tiberium\ninto useable resources.
|
Description: Processes raw Tiberium\ninto useable resources.
|
||||||
Building:
|
Building:
|
||||||
@@ -156,7 +156,7 @@ GASILO:
|
|||||||
Inherits@SHAPE: ^2x2Shape
|
Inherits@SHAPE: ^2x2Shape
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: proc, ~techlevel.low
|
Prerequisites: proc, ~techlevel.low
|
||||||
Description: Stores excess Tiberium.
|
Description: Stores excess Tiberium.
|
||||||
Valued:
|
Valued:
|
||||||
|
|||||||
Reference in New Issue
Block a user