Move plugs and superweapons to Building queue.
This commit is contained in:
@@ -66,13 +66,29 @@ GAPOWR:
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IsometricSelectable:
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Height: 48
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GAPOWRUP:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 150
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Tooltip:
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Name: Power Turbine
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Buildable:
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Queue: Building
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BuildPaletteOrder: 100
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Prerequisites: gapowr, ~structures.gdi, ~techlevel.medium
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Description: Provides extra power generation.
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Plug:
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Type: powrup
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Power:
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Amount: 50
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GAPILE:
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Inherits: ^Building
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Inherits@SHAPE: ^2x2Shape
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Inherits@PRIMARY: ^PrimaryBuilding
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Buildable:
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Queue: Building
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BuildPaletteOrder: 30
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BuildPaletteOrder: 20
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Prerequisites: anypower, ~structures.gdi, ~techlevel.low
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Description: Produces infantry.
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Valued:
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@@ -164,7 +180,7 @@ GAWEAP:
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Prerequisite: factory
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Buildable:
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Queue: Building
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BuildPaletteOrder: 60
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BuildPaletteOrder: 50
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Description: Produces vehicles.
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Building:
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@@ -223,7 +239,7 @@ GAHPAD:
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Tooltip:
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Name: Helipad
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Buildable:
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BuildPaletteOrder: 130
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BuildPaletteOrder: 80
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Queue: Building
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Prerequisites: garadr, ~structures.gdi, ~techlevel.medium
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Description: Produces, rearms and\nrepairs helicopters.
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@@ -274,7 +290,7 @@ GADEPT:
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Tooltip:
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Name: Service Depot
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Buildable:
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BuildPaletteOrder: 110
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BuildPaletteOrder: 70
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Prerequisites: factory, ~structures.gdi, ~techlevel.medium
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Queue: Building
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Description: Repairs vehicles.
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@@ -332,7 +348,7 @@ GARADR:
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 80
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BuildPaletteOrder: 40
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Prerequisites: proc, ~structures.gdi, ~techlevel.low
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Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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Valued:
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@@ -375,7 +391,7 @@ GATECH:
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Inherits@SHAPE: ^3x2Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 150
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BuildPaletteOrder: 90
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Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium
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Description: Provides access to advanced GDI technologies.
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Valued:
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@@ -412,7 +428,7 @@ GAPLUG:
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Tooltip:
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Name: GDI Upgrade Center
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Buildable:
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BuildPaletteOrder: 170
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BuildPaletteOrder: 110
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Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
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Queue: Building
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Description: Can be upgraded for additional technology.
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@@ -510,3 +526,35 @@ GAPLUG:
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ProvidesPrerequisite@buildingname:
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IsometricSelectable:
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Height: 48
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GAPLUG2:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 1000
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Tooltip:
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Name: Seeker Control
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Buildable:
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Queue: Building
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BuildPaletteOrder: 110
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Prerequisites: gaplug, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons
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Description: Enables use of the hunter-seeker droid.
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Plug:
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Type: plug.hunterseeker
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Power:
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Amount: -50
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GAPLUG3:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 1500
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Tooltip:
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Name: Ion Cannon Uplink
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Buildable:
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Queue: Building
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BuildPaletteOrder: 120
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Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons
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Description: Enables use of the Ion Cannon.
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Plug:
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Type: plug.ioncannon
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Power:
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Amount: -100
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@@ -147,7 +147,7 @@ GAVULC:
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Name: Vulcan Tower
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 120
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BuildPaletteOrder: 80
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Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.low
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Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
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Plug:
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@@ -163,7 +163,7 @@ GAROCK:
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Name: RPG Upgrade
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 130
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BuildPaletteOrder: 90
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Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.high
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Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
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Plug:
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@@ -179,58 +179,10 @@ GACSAM:
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Name: SAM Upgrade
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 140
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BuildPaletteOrder: 100
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Prerequisites: gactwr, garadr, ~structures.gdi, ~techlevel.medium
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Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
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Plug:
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Type: tower.sam
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Power:
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Amount: -30
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GAPOWRUP:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 150
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Tooltip:
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Name: Power Turbine
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 80
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Prerequisites: gapowr, ~structures.gdi, ~techlevel.medium
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Description: Provides extra power generation.
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Plug:
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Type: powrup
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Power:
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Amount: 50
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GAPLUG2:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 1000
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Tooltip:
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Name: Seeker Control
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 170
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Prerequisites: gaplug, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons
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Description: Enables use of the hunter-seeker droid.
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Plug:
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Type: plug.hunterseeker
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Power:
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Amount: -50
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GAPLUG3:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 1500
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Tooltip:
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Name: Ion Cannon Uplink
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 180
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Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons
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Description: Enables use of the Ion Cannon.
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Plug:
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Type: plug.ioncannon
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Power:
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Amount: -100
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@@ -3,7 +3,7 @@ NAPOWR:
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 20
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BuildPaletteOrder: 10
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Prerequisites: ~structures.nod, ~techlevel.low
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Description: Provides power for other structures.
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Valued:
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@@ -40,7 +40,7 @@ NAAPWR:
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Inherits@SHAPE: ^2x3Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 120
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BuildPaletteOrder: 70
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Prerequisites: factory, ~structures.nod, ~techlevel.medium
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Description: Provides twice as much power as\nthe normal Power Plant.
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Valued:
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@@ -79,7 +79,7 @@ NAHAND:
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Inherits@PRIMARY: ^PrimaryBuilding
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Buildable:
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Queue: Building
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BuildPaletteOrder: 40
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BuildPaletteOrder: 20
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Prerequisites: anypower, ~structures.nod, ~techlevel.low
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Description: Produces infantry.
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Valued:
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@@ -174,7 +174,7 @@ NAWEAP:
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Prerequisite: factory
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Buildable:
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Queue: Building
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BuildPaletteOrder: 70
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BuildPaletteOrder: 50
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Prerequisites: proc, ~structures.nod, ~techlevel.low
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Description: Produces vehicles.
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Building:
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@@ -227,7 +227,7 @@ NAHPAD:
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Tooltip:
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Name: Helipad
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Buildable:
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BuildPaletteOrder: 140
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BuildPaletteOrder: 80
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Queue: Building
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Prerequisites: naradr, ~structures.nod, ~techlevel.medium
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Description: Produces, rearms and\nrepairs helicopters.
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@@ -278,7 +278,7 @@ NARADR:
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 90
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BuildPaletteOrder: 40
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Prerequisites: proc, ~structures.nod, ~techlevel.low
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Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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Valued:
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@@ -321,7 +321,7 @@ NATECH:
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 160
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BuildPaletteOrder: 90
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Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium
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Description: Provides access to advanced Nod technologies.
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Valued:
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@@ -347,6 +347,47 @@ NATECH:
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Amount: -150
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ProvidesPrerequisite@buildingname:
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NASTLH:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
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Inherits@SHAPE: ^3x2Shape
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HitShape:
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TargetableOffsets: 250,0,0, 600,-864,0
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Valued:
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Cost: 2500
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Tooltip:
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Name: Stealth Generator
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Buildable:
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Queue: Building
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BuildPaletteOrder: 100
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Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
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Description: Generates a cloaking field\nto hide your forces from the enemy.
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Building:
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Footprint: xxx XXX
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Dimensions: 3,2
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Health:
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HP: 60000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 6c0
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MaxHeightDelta: 3
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WithIdleOverlay@pulse:
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RequiresCondition: !build-incomplete && !empdisable && !disabled
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Sequence: pulse
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WithRangeCircle:
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Range: 12c0
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Type: cloakgenerator
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Power:
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Amount: -350
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ProximityExternalCondition:
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RequiresCondition: !empdisable && !disabled
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Condition: cloakgenerator
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Range: 12c0
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EnableSound: cloak5.aud
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DisableSound: cloak5.aud
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AffectsParent: true
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NATMPL:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
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@@ -355,7 +396,7 @@ NATMPL:
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TargetableOffsets: -1280,363,0
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Buildable:
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Queue: Building
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BuildPaletteOrder: 180
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BuildPaletteOrder: 110
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Prerequisites: natech, ~structures.nod, ~techlevel.high
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Description: Provides access to advanced Nod technologies.
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ProvidesPrerequisite@buildingname:
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@@ -396,3 +437,117 @@ NATMPL:
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ExitsDebugOverlay:
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IsometricSelectable:
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Height: 60
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NAMISL:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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BuildPaletteOrder: 120
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Prerequisites: natech, ~structures.nod, ~techlevel.superweapons
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BuildLimit: 1
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Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
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Valued:
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Cost: 1300
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Tooltip:
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Name: Nod Missile Silo
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ProvidesPrerequisite:
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Prerequisite: tech
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 100000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete && !disabled
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Sequence: idle-lights
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Power:
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Amount: -50
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ProvidesPrerequisite@buildingname:
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SupportPowerChargeBar:
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NukePower:
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PauseOnCondition: empdisable || disabled
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Cursor: nuke
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Icon: clustermissile
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ChargeInterval: 13500
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Description: Cluster Missile
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LongDesc: Launches an explosive cluster warhead\nat a target location.
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EndChargeSpeechNotification: ClusterMissileReady
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SelectTargetSpeechNotification: SelectTarget
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IncomingSpeechNotification: MissileLaunchDetected
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LaunchSound: icbm1.aud
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MissileWeapon: ClusterMissile
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MissileDelay: 10
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DetonationAltitude: 5c0
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SpawnOffset: 72,72,0
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DisplayTimerStances: None
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DisplayBeacon: False
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DisplayRadarPing: True
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BeaconPoster:
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CameraRange: 10c0
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FlightVelocity: 1c0
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TrailImage: small_smoke_trail
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TrailPalette: effectalpha75
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TrailInterval: 0
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TrailSequences: idle
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WithNukeLaunchOverlay:
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NAWAST:
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Inherits: ^Building
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -1536
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BottomRight: 512, 1536
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Valued:
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Cost: 1600
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Tooltip:
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Name: Waste Refinery
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Buildable:
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Queue: Buildig
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BuildPaletteOrder: 130
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Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
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BuildLimit: 1
|
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Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
|
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Building:
|
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Footprint: Xx= xx= Xx=
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Dimensions: 3,3
|
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Health:
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HP: 40000
|
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RevealsShroud:
|
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Range: 6c0
|
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MaxHeightDelta: 3
|
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TiberianSunRefinery:
|
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DockAngle: 160
|
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DockOffset: 2,1
|
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StoresResources:
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Capacity: 56
|
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Power:
|
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Amount: -40
|
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FreeActor:
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Actor: WEED
|
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SpawnOffset: 3,1
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Facing: 160
|
||||
WithIdleOverlay@GLOW:
|
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RequiresCondition: !build-incomplete
|
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Sequence: idle-glow
|
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WithIdleOverlay@LIGHTS:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: idle-lights
|
||||
WithIdleOverlay@BIB:
|
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RequiresCondition: !build-incomplete
|
||||
Sequence: bib
|
||||
ProvidesPrerequisite@buildingname:
|
||||
WithResourceStoragePipsDecoration:
|
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Position: BottomLeft
|
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RequiresSelection: true
|
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Margin: 8, 2
|
||||
FullSequence: pip-red-building
|
||||
EmptySequence: pip-empty-building
|
||||
PipStride: 4, 2
|
||||
PipCount: 15
|
||||
Palette: pips
|
||||
|
||||
@@ -260,158 +260,3 @@ NASAM:
|
||||
LocalOffset: 543,0,815
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
NASTLH:
|
||||
Inherits: ^Building
|
||||
Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
|
||||
Inherits@SHAPE: ^3x2Shape
|
||||
HitShape:
|
||||
TargetableOffsets: 250,0,0, 600,-864,0
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Stealth Generator
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 170
|
||||
Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
|
||||
Description: Generates a cloaking field\nto hide your forces from the enemy.
|
||||
Building:
|
||||
Footprint: xxx XXX
|
||||
Dimensions: 3,2
|
||||
Health:
|
||||
HP: 60000
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
MaxHeightDelta: 3
|
||||
WithIdleOverlay@pulse:
|
||||
RequiresCondition: !build-incomplete && !empdisable && !disabled
|
||||
Sequence: pulse
|
||||
WithRangeCircle:
|
||||
Range: 12c0
|
||||
Type: cloakgenerator
|
||||
Power:
|
||||
Amount: -350
|
||||
ProximityExternalCondition:
|
||||
RequiresCondition: !empdisable && !disabled
|
||||
Condition: cloakgenerator
|
||||
Range: 12c0
|
||||
EnableSound: cloak5.aud
|
||||
DisableSound: cloak5.aud
|
||||
AffectsParent: true
|
||||
|
||||
NAMISL:
|
||||
Inherits: ^Building
|
||||
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
|
||||
Inherits@SHAPE: ^2x2Shape
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 180
|
||||
Prerequisites: natech, ~structures.nod, ~techlevel.superweapons
|
||||
BuildLimit: 1
|
||||
Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
|
||||
Valued:
|
||||
Cost: 1300
|
||||
Tooltip:
|
||||
Name: Nod Missile Silo
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
HP: 100000
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
WithIdleOverlay@LIGHTS:
|
||||
RequiresCondition: !build-incomplete && !disabled
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: -50
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SupportPowerChargeBar:
|
||||
NukePower:
|
||||
PauseOnCondition: empdisable || disabled
|
||||
Cursor: nuke
|
||||
Icon: clustermissile
|
||||
ChargeInterval: 13500
|
||||
Description: Cluster Missile
|
||||
LongDesc: Launches an explosive cluster warhead\nat a target location.
|
||||
EndChargeSpeechNotification: ClusterMissileReady
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
IncomingSpeechNotification: MissileLaunchDetected
|
||||
LaunchSound: icbm1.aud
|
||||
MissileWeapon: ClusterMissile
|
||||
MissileDelay: 10
|
||||
DetonationAltitude: 5c0
|
||||
SpawnOffset: 72,72,0
|
||||
DisplayTimerStances: None
|
||||
DisplayBeacon: False
|
||||
DisplayRadarPing: True
|
||||
BeaconPoster:
|
||||
CameraRange: 10c0
|
||||
FlightVelocity: 1c0
|
||||
TrailImage: small_smoke_trail
|
||||
TrailPalette: effectalpha75
|
||||
TrailInterval: 0
|
||||
TrailSequences: idle
|
||||
WithNukeLaunchOverlay:
|
||||
|
||||
NAWAST:
|
||||
Inherits: ^Building
|
||||
HitShape:
|
||||
Type: Rectangle
|
||||
TopLeft: -1536, -1536
|
||||
BottomRight: 512, 1536
|
||||
Valued:
|
||||
Cost: 1600
|
||||
Tooltip:
|
||||
Name: Waste Refinery
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 190
|
||||
Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons
|
||||
BuildLimit: 1
|
||||
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
|
||||
Building:
|
||||
Footprint: Xx= xx= Xx=
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
HP: 40000
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
MaxHeightDelta: 3
|
||||
TiberianSunRefinery:
|
||||
DockAngle: 160
|
||||
DockOffset: 2,1
|
||||
StoresResources:
|
||||
Capacity: 56
|
||||
Power:
|
||||
Amount: -40
|
||||
FreeActor:
|
||||
Actor: WEED
|
||||
SpawnOffset: 3,1
|
||||
Facing: 160
|
||||
WithIdleOverlay@GLOW:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: idle-glow
|
||||
WithIdleOverlay@LIGHTS:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: idle-lights
|
||||
WithIdleOverlay@BIB:
|
||||
RequiresCondition: !build-incomplete
|
||||
Sequence: bib
|
||||
ProvidesPrerequisite@buildingname:
|
||||
WithResourceStoragePipsDecoration:
|
||||
Position: BottomLeft
|
||||
RequiresSelection: true
|
||||
Margin: 8, 2
|
||||
FullSequence: pip-red-building
|
||||
EmptySequence: pip-empty-building
|
||||
PipStride: 4, 2
|
||||
PipCount: 15
|
||||
Palette: pips
|
||||
|
||||
@@ -93,7 +93,7 @@ PROC:
|
||||
Name: Tiberium Refinery
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower, ~techlevel.low
|
||||
Description: Processes raw Tiberium\ninto useable resources.
|
||||
Building:
|
||||
@@ -156,7 +156,7 @@ GASILO:
|
||||
Inherits@SHAPE: ^2x2Shape
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 100
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: proc, ~techlevel.low
|
||||
Description: Stores excess Tiberium.
|
||||
Valued:
|
||||
|
||||
Reference in New Issue
Block a user