From 0e5c06521c2a0f198754b8f177a995f1be98a040 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Thu, 29 Apr 2010 16:00:02 +1200 Subject: [PATCH] reduce spam in log --- OpenRA.Game/Graphics/Viewport.cs | 10 +++++----- OpenRA.Game/World.cs | 4 ++-- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/OpenRA.Game/Graphics/Viewport.cs b/OpenRA.Game/Graphics/Viewport.cs index 6386aed463..13a93ab190 100644 --- a/OpenRA.Game/Graphics/Viewport.cs +++ b/OpenRA.Game/Graphics/Viewport.cs @@ -68,7 +68,7 @@ namespace OpenRA.Graphics bool gameWasStarted = false; public void DrawRegions( World world ) { - Timer.Time( "DrawRegions start" ); +// Timer.Time( "DrawRegions start" ); world.WorldRenderer.palette.Update( world.WorldActor.traits.WithInterface()); @@ -78,7 +78,7 @@ namespace OpenRA.Graphics renderer.BeginFrame(r1, r2, scrollPosition.ToInt2()); world.WorldRenderer.Draw(); - Timer.Time( "worldRenderer: {0}" ); +// Timer.Time( "worldRenderer: {0}" ); if( Game.orderManager.GameStarted && world.LocalPlayer != null) { if (!gameWasStarted) @@ -135,19 +135,19 @@ namespace OpenRA.Graphics else if (Chrome.rootWidget.GetWidget("MAP_CHOOSER").Visible) Game.chrome.DrawMapChooser(); - Timer.Time( "widgets: {0}" ); +// Timer.Time( "widgets: {0}" ); var cursorName = Game.chrome.HitTest(mousePos) ? "default" : Game.controller.ChooseCursor( world ); var c = new Cursor(cursorName); cursorRenderer.DrawSprite(c.GetSprite((int)cursorFrame), mousePos + Location - c.GetHotspot(), "cursor"); - Timer.Time( "cursors: {0}" ); +// Timer.Time( "cursors: {0}" ); renderer.RgbaSpriteRenderer.Flush(); renderer.SpriteRenderer.Flush(); renderer.WorldSpriteRenderer.Flush(); renderer.EndFrame(); - Timer.Time( "endFrame: {0}" ); +// Timer.Time( "endFrame: {0}" ); } public void Tick() diff --git a/OpenRA.Game/World.cs b/OpenRA.Game/World.cs index e9844a4930..c71962c42c 100644 --- a/OpenRA.Game/World.cs +++ b/OpenRA.Game/World.cs @@ -148,8 +148,8 @@ namespace OpenRA var t = sw.ElapsedTime(); x.Trait.Tick( x.Actor ); var dt = sw.ElapsedTime() - t; - if( dt > 0.001 ) - Log.Write( "expensive tick: {0}->{1}", x.Actor.Info.Name, x.Trait.GetType() ); +// if( dt > 0.001 ) +// Log.Write( "expensive tick: {0}->{1}", x.Actor.Info.Name, x.Trait.GetType() ); } ); foreach (var e in effects) e.Tick( this );