PlayerColorPalette now using the full palette if no RemapIndex is set.
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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[PaletteDefinition]
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[FieldLoader.Require]
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[Desc("internal palette name")]
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[Desc("Internal palette name")]
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public readonly string Name = null;
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[Desc("If defined, load the palette only for this tileset.")]
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