PlayerColorPalette now using the full palette if no RemapIndex is set.
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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@@ -22,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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[PaletteDefinition]
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[FieldLoader.Require]
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[Desc("internal palette name")]
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[Desc("Internal palette name")]
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public readonly string Name = null;
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[Desc("If defined, load the palette only for this tileset.")]
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@@ -49,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
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public void LoadPalettes(WorldRenderer wr)
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{
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// Enable palette only for a specific tileset
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if (info.Tileset != null && !string.Equals(info.Tileset, world.Map.Tileset, System.StringComparison.InvariantCultureIgnoreCase))
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if (info.Tileset != null && !string.Equals(info.Tileset, world.Map.Tileset, StringComparison.InvariantCultureIgnoreCase))
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return;
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wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => (i == info.TransparentIndex) ? 0 : (uint)Color.FromArgb(255, i, i, i).ToArgb())), info.AllowModifiers);
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